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= Elves = Elves are slighter than humans, and average a couple of inches shorter. They have no body hair, thick, lustrous head-hair, and large liquid eyes. Their ears taper to a delicate point. Most humans find most elves moderately to extremely attractive. Before the modern age, Elves were the most advanced species on the planet. They could not produce raw magic in the quantities necessary to sustain a modern lifestyle, but they had instead turned to a program of magically altering plants, animals, and themselves β these altered plants could be grown with a relatively small mana investment, and their fruits improved the lives of Elves in quantity. Elves are not naturally immortal, but when they regularly supplement their diets with particular tailored products, their aging process is totally stopped. Similarly, consumption of the proper products makes them resistant to disease, improves their senses, and, perhaps most impressively, gives them an almost supernatural empathic sense, making elves finely tuned to each other's emotional states. One hundred years ago, then, the Elves were widely known to be powerful, advanced, long-lived, and reclusive β for the groves that produced the fruits necessary for their extended lives could only be grown deep in forests layered with enchantments and far from the pollutants of city life. This has all changed. Modern magical techniques have allowed the Elves to force-grow their pharmeceutical groves in the midst of a human city, and the economic incentives offered by the Alliances eager for Elvish prowess in creating Passion and other drugs have made the opportunity to live in cities irresistable to, at least, a certain element of Elvish culture. But these city Elves seem a little off. Some say that it's just the empathic abilities of the Elves reacting to the chaos of modern urban life. Others claim that the drugs necessary for Elvish lives are altered by the magics necessary to make them grow in cities β outwardly, they appear healthy, but their fruits poison the minds of the Elves. Still others say that Elves were always like this, and it was just masked by their remoteness. But whatever the reason, city Elves celebrate inclusiveness with an enthusiasm that borders on the criminal. You can tell when you're in the Elvish part of town because the buildings are alive. They aren't stately tree-houses, but a literal urban jungle, filled with thorn bushes, vines, and creepers, and neighors of elves will find their houses assimilated into that jungle if they aren't constantly vigilant about cutting back the plants that they live next to. Elves themselves are cheery, fashionable, and vaguely creepy. They tend to be friendly to the point of seeming cultish, and wildly hedonistic. Elves and humans are apparently biologically closely related, for they can produce young (Half-Elves, as they're sometimes called, or, less kindly, Goblins). However, 90% of the time, such young are horribly deformed, often simple-minded, and destined for short lives. Goblins are also invariably sterile. Generally speaking, no human in their right mind would want to bear a Goblin β doing so begs heartache and a child who dies before either parent. But Elves β particularly male elves β seem to have no such reluctance. The propensity for Elves to sweep human women off their feet, impregnate them, and then move on is notorious, and, some would say, suspicious. There are those who claim that the Elves are trying, with their undoubted prowess in biological magic, to create a viable hybrid species between Elves and Humans β perhaps a species able to use Passion in the human manner, while retaining the Elvish race-loyalty engendered by their empathic abilities. Some claim that human women who bear more viable Goblins tend to disappear, either openly moving into Elvish ghettos with curiously cheerful demeanors, or simply vanishing in the middle of the night. The truth of such allegations has never been proven. <i>Pseudo-game rules: Elves should get some kind of significant bonus to any trait which governs physical attractiveness. They are graceful (a bonus to dexterity or the like), and relatively hardy and strong for their builds (no bonus or penalty to their strength or stamina-style stats, but they tend to look more fragile than they are). They are extremely sensitive to other Elves (and some Goblins), able to communicate volumes with just a gesture or single word. They should receive a huge penalty to resisting mind control or persuasion from another Elf. If the game supports some kind of status or reputation mechanic, Elves generally are regarded as creepy aliens by humans (though some humans are sufficiently taken by their good looks to ignore this).</i>
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