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Mano a Mano:Templates
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=== Dimensions and Build === ;Mass: Record the average mass of characters based on this template. ;Length and Length Type: Record the average length of characters based on this template and how it is measured: length, height or wingspan for example. ;Variability: Variability determines how much characters with this template can differ from the average size and proportions. {| style="text-align:center" ! width="20" | !! variability !! style="width:3em" | CP !! align="left" | description |- | || valign="top" | none || valign="top" | -10 || align="left" | Characters of this template always have the average length, mass, agility, toughness and strength for their template. For example, a specific model of robot might be built to exact specifications and have no variability. |- | || valign="top" | low || valign="top" | -5 || align="left" | Characters of this template are always within 10% of the average length of their template. Bird species often have low variability. |- | || valign="top" | medium || valign="top" | 0 || align="left" | Characters of this template can be up to 20% longer or shorter than the average length of their template. Humans and most mammals have medium variability. |- | || valign="top" | high || valign="top" | 5 || align="left" | Characters of this template can be up to 30% longer or shorter than the average length of their template. Many reptiles grow slowly throughout their lives and have high variability. Species whose growth adjusts to the space or food available also have high variability. |} ;Speed: Speed is maximum number of times a character based on this template can attack per round with a single weapon. Very large creatures typically have less speed. The main difference between speed and agility is that agility affects the success of actions while speed affects how fast actions can be performed. {| style="text-align:center" ! width="20" | !! style="width:3em" | speed !! style="width:3em" | CP !! align="left" | description |- | || ¼ || -30 || align="left" | very slow (sloth, tortoise) |- | || ½ || 0 || align="left" | slow (python, elephant, turtle) |- | || 1 || 30 || align="left" | medium (horse, average human speed) |- | || 2 || 60 || align="left" | fast (dog, maximum human speed) |- | || 3 || 90 || align="left" | fast (cat, shrew, tasmanian devil) |} ;Agility (15 CP per level): Agility is roughly based on size, but some templates are awkward or slow moving for their size, and others are surprisingly agile for their size. Human agility is 0, but agility for other species can be as high as 5 or as low as -5. Template agility determines the average and maximum agility characters created using this template can have. Each point of agility is worth 15 CP, so -5 agility would be worth -75 CP and 5 agility would be worth 75 CP. ;Strength (10 CP per level): Strength helps a character use heavy equipment and cause more damage. Template strength is usually less than template toughness and never less than 0. Creatures of roughly human size and power have 3 strength. Creatures with 0 strength cannot do any damage with their natural weapons. Each point of template strength is worth 10 CP. ;Toughness (5 CP per level): Toughness determines how much damage an average character based on the template can take without being injured or incapacitated. Template toughness is usually greater than or equal to template strength and never less than 0. Creatures of roughly human size and toughness have 5 toughness. Each point of template toughness is worth 5 CP. {{:Mano a Mano:Size Table}} ;Running (10 CP per level): Running determines how fast a typical character based on this template can travel on the ground. Running is measured in meters per second. Humans have 5 running. Running is never less than 0. Creatures with 0 running cannot move under their own power on land. Each point of running is worth 10 CP. ;Swimming (10 CP per level): Swimming determines how fast an untrained character based on this template can travel in water. Swimming is measured in meters per second. Humans have 0 swimming but they can learn to swim with training. Swimming is never less than 0. Creatures with 0 swimming cannot move under their own power in water. Each point of swimming is worth 10 CP. ;Airspeed (10 CP per level): Airspeed determines how fast a typical character based on this template can travel while flying. Airspeed is measured in meters per second. Only templates with the flying quality have airspeed (See Abilities and Qualities below.) Airspeed is never less than 0. Creatures with 0 airspeed have no control in the air but can float or glide with the speed and direction they were moving when they left the ground. Each point of running is worth 10 CP.
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