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Midnight RPG - Chapter 52.5 NOTES
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=ADAM's Notes= :: Ardherin is wanting to use us, (Zal in particular) as more active pawns in his schemes. ::: It seems that Ardherin wants to make Zal'Kazzir some kind of secret offer at a later time... "we'll meet again" ::: It seems his broader goal is likely to play Sunulael and Jahzir off of one another. :: This move was likely designed to scare or intimidate us into aiding him willingly, acting as his catspaws. Ardherin's arrival was calculated, I believe, largely for Zal's benefit, the two captive Balors were a clear sign that "I can control those far more fearsome than you, Summoner. Do not cross me." :: The fact that Ardherin has influence over Kivatsatl is interesting in several ways: ::: It means Ardherin is necessarily aware of Lomear's presence in the sighing cliffs. ::: It means Ardherin may be behind the Just Advisor's activities in keeping the devilish hordes up near the scar. ::: Which may also mean that Ardherin is opposed to Orcus and the Devils. ::: There may actually -be- a back entrance to the arteries near the sighing cliffs. :: I seem to remember some sort of prophecy about Kiriansalee (???) and Lolth almost killing Orcus. Maybe Ardherin knows about this. :: Ardherin is part-fiend enough to be summoned/called, and likely has powerful minions who can summon him to far-flung places. Ardherin's fiendishness may be the reason he has not used Loomear in his schemes; she seemed to have been bound by Legate magic, and that binding magic might have been strong enough to keep Ardherin away. :: Now that Loomear is free, it may be that she is a wild-card that Ardherin will try to exploit.
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