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Morturi: Rules of Conflict
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=Determining Priority= First, you need to decide which school gets to go first! A school has priority over another school if it meets one of the following conditions. Work your way down the list till you find a condition that you can judge priority by. * '''Number of Gladiators''' Total the number of Gladiators on the field belonging to each school. A School which is fielding a lower number of Gladiators gains priority. * '''Total Movement''' If the schools are fielding the same number of gladiators, then compare the totalled ''movement'' values of all the gladiators on the field belonging to each school. A School which has a lower total movement gains priority. * '''Randomise''' If the schools are fielding the same number of gladiators, and have the same total movement, then randomise which school has priority. Once Priority order is established, it remains in place for the rest of the battle, even if the above parameters change during the course of the battle. The school with highest priority goes first, activating one of their Gladiators. They then pass priority to the next highest, and so on, until every school has had a chance to activate a Gladiator. The turn order then loops back to the school with highest priority. While they have Priority, a school deals with his Gladiators one at a time, fully completing that Gladiator's turn before passing priority. That is, each Gladiator completes his Movement and Attack phase before moving onto the next Gladiator. The entire process, during which each Gladiator on the field activates once, is called a '''Battle Round'''. Example: * The ''Ludi Aeternum'' school is fielding 8 Gladiators with total movement value 24. * The ''Vi Et Armis'' school is fielding 8 Gladiators with total movement value 33. * The ''Legio Mortis'' school is fielding 8 Gladiators with total movement value 33. * The ''Malleus Deus'' school is fielding 6 Gladiators with total movement value 30. The ''Malleus Deus'' school has highest priority, as it has the fewest fielded gladiators. The ''Ludi Aeternum'' school is next, as it has an equal number of Gladiators fielded as compared to ''Legio Mortis'' and ''Vi Et Armis'', but has a lower total movement. The ''Legio Mortis'' and ''Vi Et Armis'' schools have equal number of gladiators and equal total movement. The Imperator rolls a dice, and randomly decides that the ''Legio Mortis'' has priority. The school order is now set...: * 1) Malleus Deus * 2) Ludi Aeternum * 3) Legio Mortis * 4) Vi Et Armis ...and this order remains for the whole battle. When selecting a Gladiator to activate, a School may not select one that already has been activated that ''Battle Round''. If all the School's Gladiators have been activated during the current ''Battle Round'' then that school must "pass", activating none of his Gladiators and ceding priority to the next school. Note also that you may '''not''' choose to pass until you have activated all your Gladiators. Its worth being aware that if a School has more Gladiators than another, its entirely possible that they'll be able to keep activating several turns in a row, while their opposition is forced to pass. Once every school has activated every gladiator they control, then the current ''Battle Round'' ends, and a new ''Battle Round'' begins. ===Keeping track=== Two ways of keeping track of activated Gladiators are suggested. The first is that each School has a set of index cards, each bearing the name of one Gladiator they control. For ease of reference, you might want to list the Gladiators stats and skills on that Index card too. The School starts with all the cards of their Gladiators present in their "hand". When the School activates a Gladiator, they play the card in front of them onto the table. Once the ''Battle Round'' ends (i.e. everybody's hand is empty), all the cards are picked up and returned to their owners hand. The second option is for the Imperator to keep a written checklist of every gladiator present. As each Gladiator activates, he checks them off on the list. Once every Gladiator has an equal number of checks, the ''Battle Round'' ends. <br><br>
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