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Muse:Musette Playtest 1:Story Content
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==Step 4: Determine Player Goals== Paul, if it's ok with you, I can just randomly determine goals for everyone. I'll email you the results and we can keep them offline so as not to ruin the game. Does that sound good? Or do you have an alternate suggestion? :--'''Jonathan''' Yeah, sounds good! We won't be able to make it a fully competitive game, anyway, since we can see each other's hands, and the "hidden" cards in the Desires (unless you have an idea for handling this, like some kind of code and key system--we could have a Gmail conversation, for instance, and both not promise to look at it, for each Desire, where we record which card we "hid"). Just make sure you follow something like the actual procedure, as opposed to just assigning goals randomly, which could turn into everyone having the same goal for a particular desire or something similar. Since I made the last nomination, Bob will take the first turn! Remember to give everyone one more card, if you haven't already. :) :--'''Paul''' Ok, random goals have been assigned using the correct procedure, and sent by email. For Desires sheets, your idea is very intriguing, let's give it a try (although it's probably better to just send the info in an email rather than instant messenger). :--'''Jonathan''' Jon, yeah, that's what I meant: "conversation" is what Gmail calls a bunch of e-mails all with the same subject. I've done it already. :) :'''Paul'''
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