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Mythic Fate A JRPG
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= Setting = The game started in the Kingdom of Gerdermia, specifically the Capital City Saiden. So far the players have travelled through the Southern Forest to the small village of Lusta nestled on the forest's outerkirts. == Locations == [[File:Updated_map_3.png]] * The [[Mythic Fate - Gerdermia|Kingdom of Gerdermia]] ** The Green Waters, The great Lake of Gerdermia ** The Capital Saiden on the banks of The Green Waters *** The Palace of the ruling Family Mollian ** South Road Forest aka Southern Forest ***[[Mythic Fate - Gerdermia#Lusta|Lusta]], A Captured village deep in the forest **Bloom-Harvest, A village with an interesting past *Bemari kingdom a small country that shares its borders with Gerdermia Enemy in the last war. **Worlee Hill a village near Bermari kingdom and unnamed country with a large Ratten population and aided soliders from botg sides in the war. [[Mythic_Fate_JRPG-racial_make_up|City town and village racial break downs]] == Races == ====Common Races==== '''Humans''': Folk of Action and Decision (Currently just filler) One of the most common races and the most common to find in power. Relatively short lived compared to other races they make up for it with stable drive and focus. '''Kitsune''': Foxes of Fire and Illusion Shapeshifting anthropomorphic Foxes, After their second decade count centuries as decades. '''Naga''': Snakes of Water and Poison A snake like head and tail fused to a humanoid torso Naga take after the world's snakes, Those living in small Naga villages taking after a single species of snake those found in large urban environments are often a mixture of snakes. '''Trolls''': Folk of Earth and Strength Rock like humanoids with a slumped like posture, not uncommon for them to nurture plants on their backs for decoration. People make the mistake of confusing their slow and methodical nature for stupidity only once. '''Siren''': Birds of Air and Communication Taken the form winged anthropomorphic birds, These people are often found as nomads or traders. '''Gnomes''': Rabbits of Wood and Beasts Two foot tall cone hat wearing Rabbit folk. Using their close bonds with animals they are a powerful economic force in the world. '''Automaten''': Robots of Metal and Lightning [[Mythic A JRPG - Automaten|Automaten]] are mysterious machine beings, of nominally humanoid form. Most people are unclear of where they first came from but their metal and lightning bodies perform almost exactly like any other races. [http://imgur.com/a/U1W7hKO Imperfect Race Height Guide] ===Rare Races=== '''Ratten''': Rats of poison and death Short ratmen who live in the disused corners of the world. While this races innate connections sounds disturbing it mostly shows as an immunity to illnesses and poisons rather then users '''Nekojin''': Catfolk of Beast and life Cat like humaniods with the power to shift into animal forms. They always keep their cat like ears no matter the form. ===Exotic races === === Racial Stunts === The following list are example stunts are based on common abilities among the main races. '''Kitsune's mask''' May spend a fate point to instantly disguise yourself without needing any equipment, while disguised gains the aspect "perfect disguise of X" where x is what or who you are disguised as. '''Naga's bite''' When succeed with style on a fight check may apply the poisoned effect to the target '''Troll's blood''' Once per conflict may roll physique vs difficulty 2 to clear current physical stress. '''Siren's wings''' You have the innate power of flight and a +2 to navigation when 3d movement would help. '''Gnome's Tongue''' You can talk to animals as if they are people who share a language with you, and you gain +2 when using social skills against them. Most animals have limited intellegence and difficulty recall complex events or requests. '''Automaten's Upgrades''' +2 to crafts when using create advantage to place an upgrade on a machinery (including Automaten/self) or tool === Facts skimmed from backstories and forum conversations=== *Exile (but Alkyne might have just been removed from Court) and Imprisonment are common punishments for crimes. *Traitors families are safe from reprisal. *Each race has their own language but they can be learnt. *Hybrids exist but look like only one of their parents races but may have unusual traits and abilities. *While the world is entering the renaissance, due to the power of the Automaten and Metal magic unusual technology exist. *Gerdermia is a green and fertile country with a small obsession with the color green. *Demons exist and can sprawn children, or least that's what people believe *Literacy rate is between 30% to 40% fairly high for this age. Potential [[Mythic_Fate_A_JRPG/Religion|Religion]] == Players == * Hammel Playing [[Mythic_Fate_JRPG/Alkyne|Alkyne Rajin]] * Herodarwin playing [[Mythic_Fate_A_JRPG/Rassra|Rassra Trasrell]] * Llayne playing [[Llayne's Characters - Kyran Galvaynes|Kyran Galvaynes]] '''Pending''' * ''The Discerning Gentleman playing'' [[Mythic_Fate_JRPG/Benjamin Wade Luther III|Benjamin Wade Luther III]] '''Left and missing''' * Storynow playing [[Mythic_FAte_A JRPG/Ileana|Ileana Basarab]] * wormmonda Playing [[Mythic_Fate_JRPG/Kuon|Kuon & Yuki]] [[Mythic_Fate_JRPG/PCTemplate|Template]] == Friends and allies == == Neutral == === Mollian:- The royal family of the green waters === Group aspect: All Powerful rulers of the small kingdom of Gerdermia *Lady Victoria Mollian, Human, *Prince Edward, Young heir to the Gerdermian throne == Enemies, Rivals and Threats == ===Kitsune Threat=== * Fenrin, kitsune, Aspect:Vainglorious trickster kitsune * Porsea, Kitsune, head of kitsune agents in Gerdermia === The Green Scar === [[Mythic Fate - Enemies#Green Scar|Green Scar]]A Large? bandit group hidden in the South Road Forest
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