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===Special Substances and Items=== <TABLE WIDTH="33%" BORDER="1" BORDERCOLOR="#000000" CELLPADDING="0" CELLSPACING="0"> <TR VALIGN="TOP"> <TD WIDTH="40%" BGCOLOR="#ffff99"><p ALIGN="center"><strong>Goods</strong></p></TD> <TD WIDTH="9%" BGCOLOR="#ffff99"><p ALIGN="center"><strong>Size</strong></p></TD> <TD WIDTH="41%" BGCOLOR="#ffff99"><p ALIGN="center"><strong>Goods</strong></p></TD> <TD WIDTH="9%" BGCOLOR="#ffff99"><p ALIGN="center"><strong>Size</strong></p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="40%" BGCOLOR="#ffffcc"><p ALIGN="center">Acid (flask) 10 gp </p></TD> <TD WIDTH="9%" BGCOLOR="#ffff99" SDVAL="1" SDNUM="1033;"><p ALIGN="center">1</p></TD> <TD WIDTH="41%" BGCOLOR="#ffffcc"><p ALIGN="center">Smokestick 20 gp</p></TD> <TD WIDTH="9%" BGCOLOR="#ffff99" SDVAL="1" SDNUM="1033;"><p ALIGN="center">1</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="40%" BGCOLOR="#ffffcc"><p ALIGN="center">Alchemist’s fire (flask) 20 gp </p></TD> <TD WIDTH="9%" BGCOLOR="#ffff99" SDVAL="1" SDNUM="1033;"><p ALIGN="center">1</p></TD> <TD WIDTH="41%" BGCOLOR="#ffffcc"><p ALIGN="center">Sunrod 2 gp </p></TD> <TD WIDTH="9%" BGCOLOR="#ffff99" SDVAL="1" SDNUM="1033;"><p ALIGN="center">1</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="40%" BGCOLOR="#ffffcc"><p ALIGN="center">Antitoxin (vial) 50 gp</p></TD> <TD WIDTH="9%" BGCOLOR="#ffff99"><p ALIGN="center">-</p></TD> <TD WIDTH="41%" BGCOLOR="#ffffcc"><p ALIGN="center">Tindertwig 1 gp</p></TD> <TD WIDTH="9%" BGCOLOR="#ffff99"><p ALIGN="center">-</p></TD> </TR> <TR VALIGN="TOP"> <TD WIDTH="40%" BGCOLOR="#ffffcc"><p ALIGN="center">Everburning torch 110 gp</p></TD> <TD WIDTH="9%" BGCOLOR="#ffff99" SDVAL="1" SDNUM="1033;"><p ALIGN="center">1</p></TD> <TD WIDTH="41%" BGCOLOR="#ffffcc"><p ALIGN="center">Holy water (flask) 25 gp </p></TD> <TD WIDTH="9%" BGCOLOR="#ffff99" SDVAL="1" SDNUM="1033;"><p ALIGN="center">1</p></TD> </TR> </TABLE> <u><b>Descriptions</b></u><br> '''Acid''': You can throw a flask of acid as a splash weapon. This is a Athletics+Dex roll with a minumum range increment of 10/20/30 yards. A direct hit deals 1 lethal point of acid damage. Every creature within 2 yards of the point where the acid hits take another point of acid damage from the splash. '''Alchemist’s Fire''': You can throw a flask of alchemist’s fire as a splash weapon. This is a Athletics+Dex roll with a minumum range increment of 10/20/30 yards. A direct hit deals 1 lethal point of fire damage. Every creature within 2 yards of the point where the flask hits takes another point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1 lethal point of damage. If desired, the target can use a full-action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a successful Dex+Athletics roll. Rolling on the ground provides the target a +2 bonus on the die pool. Leaping into a lake or magically extinguishing the flames automatically smothers the fire. '''Antitoxin''': If you drink antitoxin, you get a +5 alchemical bonus on your die pool against resisting poison for 1 hour. '''Everburning Torch''': This otherwise normal torch has a permanent flame spell cast upon it. An everburning torch clearly illuminates a 10-yard radius and provides shadowy illumination out to a 20-yard radius. Holy Water: Holy water damages undead creatures and evil outsiders almost as if it were acid. A flask of holy water can be thrown as a splash weapon. This is a athletics + Dex roll with a minimum range increment of 10/20/30 yards. A flask breaks if thrown against the body of a corporeal creature, but to use it against an incorporeal creature, you must open the flask and pour the holy water out onto the target. Thus, you can douse an incorporeal creature with holy water only if you are adjacent to it. Doing so is a Athletics+Dex roll. A direct hit by a flask of holy water deals 2 points of damage to an undead creature or an evil outsider. Each such creature within 2 yards of the point where the flask hits takes 1 point of damage from the splash. Temples to good deities sell holy water at cost (making no profit). '''Smokestick''': This alchemically treated wooden stick instantly creates thick, opaque smoke when ignited. The smoke fills a 5-yard cube (It provides partial cover, except that a moderate or stronger wind dissipates the smoke in 1 round). The stick is consumed after 1 round, and the smoke dissipates naturally. '''Sunrod''': This gold-tipped, iron rod glows brightly when struck. It clearly illuminates a 10-yard radius and provides shadowy illumination in a 20-yard radius. It glows for 6 hours, after which the gold tip is burned out and worthless. '''Tindertwig''': The alchemical substance on the end of this small, wooden stick ignites when struck against a rough surface. Creating a flame with a tindertwig is much faster than creating a flame with flint and steel (or a magnifying glass) and tinder. Lighting a torch with a tindertwig is a instant action (rather than a full-action), and lighting any other fire with one is at least a instant action.
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