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=== Setting Rules === [[File:StandingStone.png|right|225px]] The following setting rules are in play: *'''Abstract Wealth:''' Characters roll a Wealth die instead of counting coins. *'''Civilized Folks:''' Wearing armor or carrying a large weapon where it’s considered inappropriate imposes a Persuasion penalty (½ armor value, -2 for a weapon). *'''Difficult Healing (Horror Companion):''' Only one healing roll per Wound. *'''Dynamic Backlash:''' A critical failure on an arcane skill roll forces a player to roll on a special table. *'''Gritty Damage:''' When Wild Cards take a wound, they roll on the Injury table and apply the result. *'''Hard Choices:''' The GM’s characters only get bennies when the players spend theirs. Jokers no longer generate bennies. *'''More Skill Points:''' Start with 15 skill points instead of 12. *'''Multiple Languages:''' Characters know half their Smarts die type in different languages at d6. *'''No Power Points:''' Those casting spells don’t track Power Points but instead subtract half the listed Power Point cost (round up) from their skill roll to activate the ability. Powers may be maintained as desired at a −1 penalty to all further arcane skill rolls. *'''Skill Specializations:''' Characters choose a specialization when taking each skill and subtract 2 when using other variations. *'''Unarmored Hero:''' Wild cards without armor add +2 to their Soak rolls. *'''Wild Cards (Horror Companion):''' Most characters and monsters are Wild Cards.
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