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==Drop Ship Stats== '''Speed''': As per Arrival Rules '''Armor''': This is the number that must be beaten on a d6+weapon strength roll to damage the drop ship (as per the ash wastes rules). '''Crew Capacity''': The crew capacity is how many people the drop ship can transport out of the atmosphere. In emergencies, the a drop can transfer 1.5x its capacity from one terrestrial location to another, which comes in handy when a whole gang needs a quick evac. from a hot fire-zone. However, at this overloaded capacity, the dropship cannot escape the atmosphere, so it would have to find a safe place to touch down, offload some riders, and ferry a batch up to the HQ Ship, leaving the remainders to fend for themselves during the transit time. '''Ejector Save''': As part of their basic safety package, drop ships come equipped with ejector pods in case of catastrophic systems failure or hull damage. The pilot compartment seals off, as the does the crew compartment, and each are jettisoned from the body of the craft. If the drop ship explodes in a way that would kill everyone aboard, the pilot and the crew can take the ejector save to see if they were able to punch out in time. Every HQ ship automatically comes with a drop ship that has the following standard statistics. Speed: 2, Armored (+1 to skimmer armor values), Crew Capacity: pilot + 8, Ejector Save: 3+
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