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==Injuries== Serious injuries are handled exactly the same way they are handled in Necromunda. For details see page 84 of the [http://www.specialist-games.com/necromunda/assets/lrb/1NECrules.pdf| Living Rule Book]. '''Optional Rule'''<br> [This result replaces 16 on the serious injury table] 16: '''We Thought You Were Dead!'''<br> If this result is rolled, the GM should copy down the stats and equipment of the "deceased" ganger. In every post-game phase after this one, either the GM or the player may choose to roll a D6 for the crewman: {| border="1" cellpadding="2" !1D6 |- |1: |''Grudge'': the crewman is upset at being left for dead, and now seeks vengeance on his old crew. From now on, the GM may use him as a named villian. In addition, for this campaign round, the GM can add him to an encounter for free. |- |2-5: |''No Show'': The crewman doesn't pop up, so everyone goes on thinking he is dead. |- |6: |''Surprise!'': The captain comes back to the ship after making a run to the settlement only to find the crewman sitting in his chair, eating a cookie. Although he looks a little haggard, he seems to be in good spirits and is ready to shove off for more adventure. Roll for a serious injury immediately (re-rolling βdeadβ results), and add the crewman back to the ship with 2d6 bonus experience. |}
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