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NiS/Ship to Ship Combat
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==Overview== Ship-to-Ship combat works just like hand-to-hand combat. Each player rolls a D6 for each battery on their ship and adds their Maneuverability to the highest roll. 1s count as fumbles and every 6 after the first counts as a critical. The ship who gets the highest inflicts the difference in hits. For each hit, compare winners OC to loser's Armor on the to-wound table. In case of a tie, each ship hits the other ship once. Roll to wound as normal. Experimental Rule: Return Fire. Sometimes, even a losing ship can get a couple of licks in a combat round. For every six that the ship rolls, it automatically causes one hit to the opposing ship, even if it lost the round of combat.
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