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Ogre:CharacterCodex:Movement
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==Movement== There are two important things to know when you are moving. At which speed you move and how well you move. ===Maneuverability=== Maneuverability is how well you can move and is determined by your race. ====Maneuverability entry description==== Turn: This is the angle at which you can make a turn. Before making a turn and between each turn, you must have traveled your minimum distance. Minimum Distance: This is the minimum distance you must make when moving. Effect of not being able to make this minimum distance is the same as a total failure for the movement skill. This is also the minimum distance you must make before taking a turn, making a charge or jumping. Defense/Stability: This is a modifier to defense and stability when you are moving because you need to let your guard down to move appropriately. Maneuver: Whatever or not you can use some skills while moving. Skills affected by movements are: Acrobatics, Combat, Offensive Maneuver - Move Attack, Nature - Track, Stalking β Stalk, and combat maneuver Charge. Fatigue: You must make your first fatigue check after the amount of time specified in the Initial Fatigue entry. After the first fatigue check, you must check again after the fatigue rate period. A Fatigue check is a Constitution check DC 10 + 2 per time period over the initial fatigue check. If you succeed, you are not tired, but if you failed, you take one severity of fatigue. Not affected by speed: The following two properties do not change even if your maneuverability change while you are going faster or slower (See below). Modifier: This is a racial bonus to your movement skill because of your great maneuverability when moving. Take 10: Whatever or not you can Take 10 in any situation while moving. {|border="1" cellspacing="0" cellpadding="5" ! !Perfect !Good !Average !Poor !Clumsy |- |Turn |Any |90<sup>o</sup> |45<sup>o</sup> |45<sup>o</sup> |None |- |Minimum Distance |None |One-tenth |One-quarter |Half |Three-quarter |- | Defense/Stability | +1 | 0 | -2 | -4 | -4, No Defense |- |Maneuver | +1 | 0 | -2 | -4 | -8 |- |Fatigue, Initial |24 hours |8 hours |1 hour |10 minutes |1 minute |- |Fatigue Rate |8 hours |1 hours |10 minutes |1 minute |Every Action |- !colspan = "6"| Not affected by speed |- |Modifier | +16 | +8 | +4 | +2 | +1 |- |Take 10 | Yes | Yes | No | No | No |- |} ===Movement speed=== Your base speed is your movement speed increment * your ranks in your movement skill * size speed multiplier as shown on the table below. {|border="1" cellspacing="0" cellpadding="5" !Size !Speed Multiplier |- |Fine |x0.10 |- |Diminutive |x0.25 |- |Tiny |x0.375 |- |Small |x0.50 |- |Medium |x0.75 |- |Large |x1 |- |Huge |x1.25 |- |Gargantuan |x1.5 |- |Colossal |x1.75 |- |} ====Example==== A Medium creature with a Good maneuverability walk skill base speed is 8 x 1 x 0.75 = 6 squares. A Medium creature with a Poor maneuverability bonus to walk skill base speed is 2 x 2 x 0.75 = 3 squares. A Medium creature with four legs and a Good maneuverability to walk skill base speed is 8 x 1 x 0.75 x2 = 12 squares. ===Changing Speed=== You can try to go faster than your normal speed if you want to, but have a penalty to your move action as describe in the following table. If you move more slowly, it is easier to move. {|border="1" cellspacing="0" cellpadding="5" !Speed level !Speed Multiplier !Move Modifier !Maneuverability modifier !Charge Bonus |- |Step by step | x1/8 | +8 | +3 | - |- |Slow Pace | x1/4 | +4 | +2 | - |- |Stroll | x1/2 | +2 | +1 | - |- |Walk | x1 | 0 | 0 | 0 |- |Hustle | x2 | -2 | -1 | +2 |- |Run | x3 | -4 | -2 | +4 |- |Dash | x4 | -8 | -3 | +8 |- |Sprint | x5 | -16 | -4 | +16 |- |Sprint+ | +1 multiplier | x2 previous penalty | -1 per multiplier | x2 previous bonus |- |} Speed Multiplier: The number of times you can use your base speed in a standard movement. At hustle speed, a medium creature with a base speed of 6 squares can move 12 squares in a standard action. At a stroll speed, a medium creature with a base speed of 6 squares can move 3 squares. Move Penalty: Your move speed can give more chance to trip when moving at high speed resulting in a penalty that apply to all Movement skill check made at this speed while moving more slowly make you better at moving. Maneuverability modifier: The faster you go, the less in control you are. This penalty in the number of maneuverability level you lose while going at this speed. Charge Bonus: When charging, the faster you go, the stronger your blow will be. But because of your maneuver penalty, it might be impossible to charge correctly at high speed because of your lack of control on your movement.
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