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==Disarm== {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Ability |Dexterity |- !Action |Standard |- !Armor Penalty |Combat |- !Untrained |Yes |- !Concentration |No |} '''Description:''' Disarming an opponent is a two step attack. You must first pin the opponent weapon, then disarm your opponent. Pinning consist at locking your opponent weapon with your own resulting in both opponent being unable to use their weapon. When pin, your only attack possible with your weapon is a disarm check against the pinning opponent Wits to break free from the pin. Once you have pin you opponent, you may disarm him by knocking the opponent's weapon out of his hands and to the ground within 5 feet. If you succeed disarming your opponent while unarmed, you end up with the weapon in your hand. When attempting to pin your opponent, you cause an attack of opportunity from your opponent, but not while disarming an opponent. If the defender's attack of opportunity deals any damage, your disarm attempt suffer a penalty equal to the damage you have received. '''Check:''' To pin a weapon you, make a Disarm check against the Wit resistance of your target. To disarm the weapon, you make a second Disarm Check against the Wit resistance of your target. Quick disarm: You can try a disarm attempt at the same time as a pin attacks, but this incurs a penalty of -8, but the action is resolved in one action and check. You can use a disarm attack to snatch an item worn by the target. If you want to have the item in your hand, the disarm attack must be made as an unarmed attack. If the item is poorly secured or otherwise easy to snatch or cut away the attacker gets a +4 bonus. This otherwise functions identically to a disarm attempt, as noted above. ===Feats=== ====Disarm, Improved==== : You do not provoke an attack of opportunity when you attempt to pin an opponent. : '''Specialist:''' If you succeed in disarming an opponent and you have a free hand, you can grab the weapon yourself instead of letting it fall. : '''Expert:''' If you can grab the opponent weapon, you can take an opportunity attack with it. : '''Master:''' If you can grab the opponent weapon, you can take an opportunity attack with it catching your opponent flat-footed for this attack. ====Disarm, Precise==== : You can choose on which square the weapon fall. : '''Specialist:''' You can send the weapon flying 10 feet away on a precise square. : '''Expert:''' You can send the weapon flying 20 feet away on a precise square. : '''Master:''' You can send the weapon flying 40 feet away on a precise square. ====Disarm, Ranged==== : You can disarm an opponent with a range weapon. The range increment is much shorter when using this feat: it is 1/4 of your normal range increment with a minimum of 5 feet. You do not need to pin the opponent weapon before making a ranged disarm. : '''Specialist:''' Your range increment for this feat is 1/2 of your normal range increment. : '''Expert:''' Your range increment for this feat is 3/4 of your normal range increment. : '''Master:''' Your range increment for this feat is the same as your normal range increment. ====Disarm, Resistance==== : When defending against a pin or disarm attack, you receive a +1 bonus to your Wits resistance. : '''Specialist:''' You receive a +2 bonus to your Wits resistance against pin or disarm attack. : '''Expert:''' You receive a +4 bonus to your Wits resistance against pin or disarm attack. : '''Master:''' You receive a +8 bonus to your Wits resistance against pin or disarm attack. ====Pin Clothe==== : You can stop an opponent from moving by pinning a bit of its clothing to a nearby surface with a ranged attack. The target must be within 5 feet of a wall, tree, or other surface in which a thrown weapon or projectile can be stuck and must be wearing some sort of clothing, armor, or another accoutrement. Doing so is very hard and you suffer a -8 penalty. : The opponent must spend a standard action to remove the missile and resume moving. : '''Specialist:''' You suffer a -4 penalty. : '''Expert:''' You suffer a -2 penalty. : '''Master:''' You suffer a -1 penalty. ====Pin Shield==== : On a successful pin attack against opponents Wit, you can pin the opponent shield. The opponent loses all shield cover. This is useful if you can attack with a second weapon or if you have another ally ready to attack your opponent. Recovering from a pin shield is a melee attack or shield check made against your Wit.
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