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Once more with feeling/Custom Martial Arts
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==High-Flying Daredevil== [[Image:High-Flying_Daredevil_Style.png|right|thumb]] *This style was created by a Chosen of Battles to enhance the capabilities of Terrestrial warstrider pilots. *'''New Keyword:''' *''Warstrider:'' Charms with this keyword can only be used from inside warstriders, but doing so counts as channeling Essence through them, which can damage common and scout warstriders. ===Motonic Afterburner Surge=== *'''Cost:''' 1m; '''Mins:''' Martial Arts 1, Essence 1; '''Type:''' Reflexive *'''Keywords:''' Combo-OK, Obvious, Warstrider *'''Duration:''' (Essence) ticks *'''Prerequisite Charms:''' None *Activating this charm increases the Daredevil's per-tick movement rates by (Essence x 10) yards. Using this Charm causes a trail of cloudy white Essence to coalesce behind the character as he moves. ===Essence Missile Method=== *'''Cost:''' 1m per 1L; '''Mins:''' Martial Arts 2, Essence 2; '''Type:''' Simple (Speed 4, DV -1) *'''Keywords:''' Combo-OK, Obvious, Warstrider *'''Duration:''' Instant *'''Prerequisite Charms:''' Motonic Afterburner Surge *This Charm permits a Daredevil to fire a glowing bolt of concentrated essence toward a target. The bolt is targeted with (Dexterity + Archery) or (Dexterity + Martial Arts), whichever is preferred, with an Accuracy bonus equal to the Daredevil’s Essence and a range of (Essence x 50) yards. The bolt inflicts one die of lethal piercing damage per mote spent up to a maximum of (Essence) motes. ===High-Flying Daredevil Form=== *'''Cost:''' 5m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Simple (Speed 5, DV -0) *'''Keywords:''' Form-type, Warstrider *'''Duration:''' Scene *'''Prerequisite Charms:''' Essence Missile Method *This charm provides two benefits to the Daredevil: **It allows him to channel Essence through his warstrider without damaging its components. **It provides an additional bonus die to stunts performed while piloting a warstrider. This bonus die does not affect the rewards from stunting. ===Devil-May-Care Evasion=== *'''Cost:''' 5m; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Reflexive (Step 2) *'''Keywords:''' Combo-OK, Obvious, Warstrider *'''Duration:''' One tick *'''Prerequisite Charms:''' High-Flying Daredevil Form *This Charm negates all Mobility penalties to the Daredevil's Dodge DV for a single tick. As the Daredevil evades wildly, he leaves a trail of afterimages behind him. ===Interception and Elimination Kata=== *'''Cost:''' 5m; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Reflexive (Step 2) *'''Keywords:''' Combo-OK, Warstrider *'''Duration:''' Instant *'''Prerequisite Charms:''' High-Flying Daredevil Form *This Charm allows Daredevils to use ranged weapons to parry attacks made by other ranged weapons, using their ranged Abilities and their weapon's Accuracy rating in place of a Defense rating when calculating their Parry DV. ===Overwhelming Missile Storm=== *'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Simple (Speed 6, DV -1) *'''Keywords:''' Combo-OK, Obvious, Warstrider *'''Duration:''' Instant *'''Prerequisite Charms:''' Devil-May-Care Evasion, Interception and Elimination Kata *This Charm permits a Daredevil to fire a volley of dozens of glowing bolts of concentrated essence, the volley can attack up to (Archery or Martial Arts) targets. For each target, roll (Dexterity + Archery) or (Dexterity + Martial Arts), whichever is preferred, with an Accuracy bonus equal to the Daredevil’s Essence and a range of (Essence x 50) yards. Each successful hit deals ([Essence] x 3) dice of lethal piercing damage. Extra successes on the attack roll do not add to damage, and this attack cannot be dodged or parried without a stunt or magic.
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