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=Vitality= While hit points represents a character’s ability to withstand damage, vitality is a measure of a character’s actual health and survivability. Your character has a Vitality score equal to 5 + his Constitution modifier. Critical hits, the dying condition, and certain particularly grievous attacks cause damage to your Vitality. Whenever your character (or any creature) suffers a critical hit, you automatically suffer one point of vitality damage. If the critical hit deals more damage than your surge value, you lose an additional point of vitality due to the severity of the wound. If the critical hit deals more damage than your bloodied value, you lose yet a third point of vitality. Additionally, whenever you are reduced to 0 hit points by an attack, you are dying, and must begin making Endurance saving throws during each of you turns to attempt to stabilize; each failed saving throw causes you to lose another point of vitality.
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