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==[[Open4E:Abilities#Strength|Strength]] Skills== ===Athletics=== Athletics is used when running, jumping, climbing, swimming, or performing feats of strength. Your Athletics skill check is based on your Strength modifier. The Athletics skill incurs an armor check penalty if you are wearing armor or a shield. =====Feat of Strength===== * (At-will standard action * basic skill stunt) * Effect: Describe to the DM the action you want to perform, then make an Athletics check. On a success, you succeed at the desired action; on a failure you do not accomplish anything noticeable. =====Climb===== * (At-will move action * basic skill utility) * Effect: Make an Athletics check. * Success: You move half your speed. * Failure: You do not make any progress. On a critical failure, you lose your grip and fall. =====Jump===== * (At-will move action * basic skill utility) * Target: One destination square within a number of squares equal to your speed * Check: Athletics vs. 10, + 5 per square of distance that you leap over * Special: You gain a +2 stance bonus to your roll for each square that you moved through this turn before making the jump, but may not abort the jump if you moved more than 4 squares. * Success: You land in the targeted square. * Failure: You may choose to jump a number of squares equal to the check result divided by 5 towards your destination square and land prone, or abort the jump. On a critical failure, you misjudge the distance and jump into the wrong square. =====Sprint===== * (At-will move action * basic skill stance) * Effect: Move your speed and then make an Athletics check as you enter this stance. Until you end the stance, you double your base speed and gain an additional stance bonus to speed equal to the check result divided by 5, but double all armor check penalties and suffer a further -2 penalty to all attacks and defenses. This stance ends automatically at the end of any turn if you moved less than 4 squares during that turn. At the end of each turn that you maintain this stance, you must make an Endurance check vs. a DC equal to half the number of squares moved, or suffer 1 damage from fatigue. =====Swim===== * (At-will move action * basic skill utility) * Check: Athletics vs. DC * Success: You move half your speed * Failure: You do not move, or are swept by the current. On a critical failure, you suffer 1 damage as you begin to drown. =====Break Grapple or Restraints===== * (At-will standard action * basic skill saving throw) * Save: Athletics vs. restraint’s DC, or vs. the attacker’s original Grapple check value if grappled. * Success: You break the grapple or restraint.
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