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Open Legend: The Magician's Gambit
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=Campaign Premise= Magic is dying. Or at least, that's what some whisper. Each year, fewer candidates are found. Fewer young adults show even a flicker of magical potential. The world grows quieter. Dean Solomon Hopper believes he has the answer. For the first time in decades, Brakebills College for Magical Pedagogy has expanded its admissions criteria, seeking out not just the naturally gifted, but also those with faint, fragile sparks that might grow under careful training. This year's entrance exam will draw the largest pool of applicants in living memory. And if enough of them pass, Brakebills will welcome its largest incoming class in half a century. Some call it Hopper's grand experiment. Others call it a dangerous gamble. Not everyone is happy. Rumors circulate of dissent among the Five Families who make up the school's Board of Directors. Visionary? Or madman? Those are the two views about Hopper that has put the Families at such odds with one another. It is most certainly a case of time shall tell. Thus, this is the world you find yourself stepping into. Whether you come from an established magical background, or have no clue about the existence of real magic, you've been chosen. Perhaps your family groomed you for this moment. Perhaps you stumbled into it by accident. Perhaps you still don't quite believe it's real. It doesn't matter. Brakebills has found you, and the gates are opening.
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