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Opend20: Attributes and Skill Families
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=Description of Attributes= * Athletics - in some ways replaces all three 'physical' stats. Base Athletics checks might be required for any sports or coordinated physical exertion (as opposed to Fort, which is for extreme physical exertion. Sometimes both checks would have to be made) ** Strength - is a Derived Attribute. It gains 1 point for each synergy point in Athletics and Fortitude, and a further point for each size category above medium (or -1 for each size smaller). Strength does not directly affect combat - Strength is used to determine overall lifting capacity rather than explosive power. * Combat - see the [[Opend20:_Combat|Combat]] page for this information. * Communication - in many ways replaces Charisma. Base Communication checks might be required in situations such as trying to convey a message to a complete foreigner, or if characters lack any of the appropriate communication skills for a given task. * Knowledge - in many ways replaces Intelligence. Base Knowledge checks might be required for 'common knowledge', things that the characters could all be expected to know from living within the campaign world, that might not be immediately apparent to the Players. * Manipulation - in some ways replaces Dexterity. Base Manipulation checks might be required for anything involving manual dexterity and fine motor skills (e.g. making sure not to break the fragile time-piece) * Perception - in some ways replaces Wisdom. Base Perception checks are rare because skills such as <detect>, spot, search and sense motive cover most things * Perks - represent social advantages the character might have. See individual Descriptions for details. It would be rare to make a base 'Perks' check, although it might be used to simulate a warm (or cold, if the check was failed) reception in a home town, etc. * Powers - are skills relating to Powers, particularly magical/mystical ones. Base Powers Score represents 'innate magic/mystic potential', so could be very important in some games * Stealth - in some ways replaces Dexterity. Base Stealth checks are rare because skills such as hide, sneak, etc are designed to cover all the different angles.
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