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==Abstract Defense== Because of Elegant Simplicity, defense is left as abstract as possible in combat. In some games, such as the tri-stat system, every single attack becomes a multi-phase opposed check as there is armour to consider, a defense roll... In OpenD20, Players decide what elements consitute their defenses thematically, and the mechanic incorporates everything into a single score. This does mean that the GM might grant circumstance modifiers to defense based on the situation: for example, if characters expresses their defense as being dodge-based, and they're probably not going to be able to 'dodge' a fireball of immense proportions, then the GM might weaken their defense by 3 or 4 points. This is entirely situational, however, and not always neccessary. There is a point where realism gets in the way of fun gaming, so be careful not to cross the line.
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