Editing
Opend20: Powers
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Power Modes: Ability, Power, or Trick= Any power can be brought as an Ability, Power or Trick. An Ability functions like a skill; it requires a skill roll to use. The advantage of an Ability is that it never runs out, it can be used over and over again. The disadvantage of an Ability is that is might not function when the character needs it to. A Power uses up Action Points. There is no perceivable 'limit' or 'source' for the Power, but for whatever reason the character can only use it as long as they have AP to spare. The advantage of a Power is that it always functions and there are no unwanted consequences for using it. The disadvange is that it 'runs out'. A Trick causes the character to run through fatigue levels: * Light fatigue reduces movement to 3/4 * Moderate fatigue means players suffer -4 to attacks and -2 to defense * Serious fatigue reduces movent to 1/2 and characters cannot make special use of Combat Bonus (for defense/initiative) * At this point the character starts eating up Vitality points (exact number per Power still to be playtested), -2 to defense * Dangerous fatigue sets in once a character loses half their total Vitality (even if not through the use of Power/s). Reduces movent to 1/4 and characters cannot access Combat Bonus at all * At this point the character eats up their remaining Vitality until unconscious, or they have time to rest. The advantage of Tricks is that they can be reliably performed over and over - especially 'small' or low-level tricks. The disadvantage is the inherent loss of mobility and vitality. If a Player chooses to spend one and a half times as much on buying the Power, they can choose two different activation modes. If they pay twice as much, they can use any of the three modes.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information