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=='''Cosmology and Topography''' == ===Triqis=== *There is only one city and it is the arrival point of this tiny squiggle. '''Triqis''' has a population of regularly no more then 3000. This is the location the trump brings one to and a chilly slice of ice it is. The mountain behind the trump's arrival point is 10,000 feet taller then the surrounding mountain range but even they are between 7 & 10 thousand. *The city is surround by a curtain wall. There are several stairs up to separate structures for notable people and other uses. *The city is constructed of heavy walked stone for insulation. Locals have noted that the type of stone used the the city's construction is not a native stone, leading to the belief that the stones were transported here at some point in the ancient past. *From the city are pathways around every corner that lead one to a different niche and on to a place of suitable solitude. Wild game is plentiful, plant life contains surprising amounts of edible provender. The Wardens of Pócaí help new arrivals to find a path to the slice of ice they wanted. *General temperature varies from 45 degrees and below. The air is thin. ===Commerce in Triqis=== *There is some commerce in necessitates and some luxuries. A central courtyard has a podium on which a statue was once mounted. Around the Center Stone are 50 commercial buildings. 10 of them are taverns of the heavy walled kind around a giant hearth. *There is a trade in burnable hardwoods in Triqis. The pocket shadows are heavily forested and many of the isolationists harvest and dry wood for transport to Triqis to trade for yearly supplies. *Many of the pocket shadows are rich with animal life and meats and furs are a common trade goods. *Highly intricate wood carving and scrimshaw can be found here and some of the stores in Triqis deal in consignment sales. Triqis also has a few locations out of realms where they sell the artwork of the frozen inhabitants for the betterment of their community. Some of the work done here is incredible. ==='''History'''=== It has long been known that this tiny place existed but there was little or no reason to visit it. It was difficult to find by shadow walking. That it now has a footpath of Jeweled Road to it annoys the natives. Most people who come here never leave. In fact the Wardens unofficially let new arrivals know that they will not be looking in on them. The pocket shadows are full of log cabins, tipis, fur trapper tents, renovated caves, tree houses, decomole, and a wide range of other habitats. *The story of its creation is unknown to the general public. *Dworkin put this card in the deck without the king' permission. There must be a reason. ==='''The Gathering'''=== There is a small council decides matters of state. Attendance at the Gathering gives one a vote. Its messy and bad political science but the people here don't care. The way they see it if you were willing to leave your place to attend the meeting, you get a vote. ==='''The Thaw'''=== A young man came out of the depths of the cold lands surrounding the city of Triqis. Beyond the sharp surrounding mountain ring are many hundreds of level to less rugged patches of land. Traditionally these lands were too cold to be livable. However there were tiny pockets of life squeezing out livings hunting greatly cured beasts and growing gardens inside stone dwellings. Then this thing that reeks of Dworkin occured. Land once frozen was visited and the temperature changed. These ''hallars'' warmed to as much as 70 degrees. Trafficking developed. Plants grew. '''''Ice Wine''''' was vinted. This man, Tagaril, had no idea what happened. All he knew was a trip by him to Triqis coincided with the coming of spring on Pócaí. No one blames him for the weather change though they do good naturedly grumble his name as the greensward less surrounding and filling the city of Triqis. A small and rugged tourist trade is developing
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