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==Skills== ===O.C.C. Skills=== Language - Native Tongue (American): 92%<br> Language - Techno-Can: 70% + 3% per lvl - 73%<br> Basic Math: 65% + 5% per lvl - 70% <br> Computer Operation: 70% + 5% per lvl - 75%<br> Computer Repair: 60% + 5% per lvl - 65%<br> Electrical Engineer: 75% +5% per lvl - 80%<br> Find Contraband: 41% + 4% per lvl - 45%<br> Jury-Rig: 45% + 5% per lvl - 50%<br> Mechanical Engineer: 45% +5 per lvl - 50%<br> Pilot (Jet Packs): 57% + 4% per lvl - 61%<br> Pilot (Military: Tanks and APCs): 51% + 4% per lvl - 55%<br> Pilot (Robots and Power Armor): 71% + 3% per lvl - 74%<br> Radio Basic: 60% + 5% per lvl - 65%<br> Sensory Equipment: 50% + 5% per lvl - 55%<br> Weapons Engineer: 40% +5% per lvl - 45% (+1 to strike when using heavy weapons or vehicular weapon systems)<br> W.P.: Blunt (+1 to strike and parry)<br> W.P.: Energy Pistol (+1 to strike)<br> Hand to Hand: Basic<br> ===O.C.C. Related Skills=== Computer Hacking: 45% + 5% per lvl - 50%<br> Computer Programming: 50% + 5% per lvl - 55%<br> Electronic Countermeasures: 45% + 5% per lvl - 50%<br> History: Pre-Rifts/North American: 42%34% + 4% per lvl: 46%/38%<br> Literacy - Native Tongue (American): 55% + 5% per lvl - 60%<br> Robot (And Power Armor) Combat: Elite - Glitter Boy<br> Robot Mechanics: 35% + 5% per lvl - 40%<br> Salvage: 45% + 5% per lvl - 50%<br> ===Secondary Skills=== Acrobatics<br> Provides all of the following:<br> 1. An automatic kick attack at first level ( I D8 S.D.C. damage).<br> 2. Sense of balance (60% +5% per level).<br> 3. Walk tightrope or high wire (60% +3% per level).<br> 4. Climb Rope (80% +2% per level).<br> 5. Back Flip (60% +5% per level).<br> 6. Basic Climb ability (40%).<br> 7. Basic Prowl ability (30%).<br> 8. No Fear of Heights<br> Athletics<br> Boxing<br> Gymnastics<br> Provides all of the following:<br> 1. An automatic kick attack at first level (2D4 damage).<br> 2. Sense of balance (50% +3% per level).<br> 3. Work parallel bars & rings (60% +3% per level).<br> 4. Back Flip (70% +2% per level).<br> 5. Basic Prowl ability (Adds a +5% to Prowl skill).<br> 6. Basic Climb ability (Adds a +5% to Climbing skill).<br> 7. Climb Rope/Rappel (60% +2% per level).<br> ===Freedom Station Background Skills=== Movement: Zero Gravity: 100% + 4% per lvl - 104%<br> Oxygen Conservation: 30% + 5 per lvl - 35%<br> ===Universal Skills=== Basic Academics: 25% + 5% per lvl - 30%<br> Basic Athletics: 25% + 5% per lvl - 30%<br> Perception: 40% + 5% per lvl - 45%<br> ===Skills Benefiting From Powers=== Basic Athletics: 40% (30% from Universal Skills + 10% from Extraordinary Physical Prowess)<br> Back Flip 82% (72% from Secondary Skills + 10% from Extraordinary Physical Prowess)<br> Climb: 55% (45% from Secondary Skills + 10% from Extraordinary Physical Prowess)<br> Climb Rope 92% (82% from Secondary Skills + 10% from Extraordinary Physical Prowess)<br> Concealment: 10% from Extraordinary Physical Prowess - 10%<br> Movement: Zero Gravity: 114% (104% from Freedom Station Background Skills + 10% from Extraordinary Physical Prowess)<br> Palming: 10% from Extraordinary Physical Prowess - 10%<br> Pick Pockets: 10% from Extraordinary Physical Prowess - 10%<br> Prowl: 65% (35% from Secondary Skills + 20% from Intangibility + 10% from Extraordinary Physical Prowess)<br> Rappel 72% (62% from Secondary Skills + 10% from Extraordinary Physical Prowess)<br> Sense of balance 75% (65% Secondary Skills + 10% from Extraordinary Physical Prowess)<br> Walk tightrope or high wire 73% (63% from Secondary Skills + 10% from Extraordinary Physical Prowess)<br> Work parallel bars & rings 73% (63% from Secondary Skills + 10% from Extraordinary Physical Prowess)<br>
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