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===Setting=== The most important difference in this campaign is the setting. Characters are not stuck to a single static location. Welcome to the Solar Storm! Your Inquisitor is a warlord that has his own battle cruiser and army at his disposal. You will be based out of this ship, and you will have the ability to call on a huge Catachan Jungle Fighter army when the times call for it. As I said, this campaign focuses around playing smart, not shooting everything to tiny bits and trying to make sense of it afterwards. While you may be occasionally put into violent situations, your responsibilities as determined by the Inquisitor revolve around dealing with problems that don’t involve shooting something. Sure combat will arise occasionally, but when you know it’s coming you have a detachment of 1000 Guardsmen with tanks, aircraft, and all sorts of munitions at your beck and call. Suffice to say, if you try and take on an army of baddies yourself, you’re doing it wrong, and you will die. What could you possibly do then in this campaign? Well Guardsmen make great meatshields and excel at killing things. But they couldn’t think their way out of a box if their life depending on it. And travelling all over Imperial space has it’s risks and presents a huge number of problems. Example: Suppose the army deployed to a planet to fight off an Ork waaagh that has started up, leaving you with a skeleton crew on board while they deal with the problem on the surface. What do you suppose would happen if a Dark Eldar ship suddenly appeared and boarded your ship? Sure you might be able to kill a few of them, but if 500 warriors find their way on the ship, you need to start thinking of the big picture and save the ship. Good luck with that.
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