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Project Narnia Rules
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==Damage== Damage taken is first applied to a character's SDC. This represents nicks, bruises, grazing attacks, and flesh wounds. A character can take SDC damage without any serious problems, and it heals at an hourly rate. Once a character's SDC is depleted, then all damage taken is applied to a character's hit points. THIS is where it starts getting serious. Hit point damage represents internal damage, serious wounds, and other fairly problematic complications. Every time a character takes hit point damage, he starts bleeding. He bleeds at the rate of 1 HP per round, until he either bleeds out, or is successfully given first aid. If a character is either reduced below 10% hit points, or damaged while under 10% hit points, he has the possibility of being afflicted by a serious injury. The GM will roll this in secret, and describe the effects experienced. A serious injury can be diagnosed by a successful use of the Paramedic skill. It takes an action to do so, and the target being diagnosed must be within touching range of the paramedic, and unresisting. Once you're out of hit points, you must save vs. death once per round until you recieve a paramedic's successful attempt to stabilize you. Failure in any of these saves results in death. If anyone damages you while you are at 0 or less hit points, you will die. Hit points take days to heal, and often leave scars when they do.
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