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RPG Lexica:GHI
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==H== ;Hack and Slash: A style of gameplay wherein the main focus is combat. Attempting to talk or reason with an [[NPC]] in such a game, rather than just kill them, is most likely to result in confusion or mockery from the other [[player]]s. A close relative of the '''Dungeon Crawl''', and likewise most common in fantasy games. ;Hitpoint gain problem: A modeling difficulty arising from the use of [[hit point]]s. In many [[game system]]s, as a [[character]] improves in skill, they also gain hit points. This is intended to represent the dramatic phenomenon, seen in many fantasy films and stories, whereby more heroic characters are capable of sustaining greater amounts of [[damage]] without being visibly affected. However, systems using hit points do not distinguish between types of damage where [[drama]] would not apply, leading to the situation of highly skilled characters being able to throw themselves off 100-foot cliffs without being hurt, because they will still have plenty of hit points spare after losing those that represent the damage from the fall. ;Holding Tank: The notional part of an [[RPG]] club where new [[player]]s wait to become involved in games. Because most RPG players tend to enjoy long-term [[campaign]]s with a fixed group of a particular size, new arrivals to a club or other RPG playing venue can find themselves with no game to play in because all other players are already involved in long-term campaigns that were established before the new player arrived. The existence of the holding tank for RPGs, compared to other gaming hobbies such as miniatures or board gaming where it is not needed, is one of the reasons commonly referred to for the difficulty in recruiting new RPG players. ;Horse Bombing: Abusing a magical or supernatural ability that creates objects, and is not intended to be used as an attack, by exploiting the offensive value of generally being able to create objects from thin air. Examples include using a spell intended to provide food and water for allies, to create water or food inside an enemy's brain case; or the example that defines the term: using a spell that summons a horse for the caster to ride by casting it several hundred feet above a stationary or unaware enemy so that the horse falls on them at high velocity.
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