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=AL'MI-RAJ= Exceptional Senses d10, Teleport d8, Enhanced Speed d8, Enhanced Reflexes d8, Magic Resistance d8, Weapon d6 *SFX: Horn - When making an attack with the Weapon power, add a d6 to the dice pool and reduce the highest die by one step. Step up Physical Stress inflicted. *SFX: Blink - Step up or double Teleport when being used in a reaction roll. Spend 1PP to do both. *SFX: Poison Immunity - Spend 1PP to ignore Stress or Complications caused by poison or toxins. *LIMIT: Tiny Quadraped - turn an AL'MI-RAJ power into a Complication and gain 1PP. Remove the Complication to restore the Power or spend a Transition Scene.
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