Editing
Rebel Fellowship
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Rebellion == '''Force:''' 2/6 | '''Intel''' 2/12 | '''Health''' 2/6 <br> Agenda: '''Unionize''' *Put the people in charge of their own futures. What Is The Rebellion? '''Insurgents and Insiders''' *Your rebellion is made up of the Empire's own troops and workers. The rebels have a maximum Intel of 12. When they would gain Intel, they gain twice as much Intel. In addition, you can spend 3 Intel to have an enemy working for the Empire or the Overlord reveal their true allegiance as part of your Rebellion, immediately betraying their allies for your sake. Base of Operations - '''Beacon''': *It is a port town, at the juncture of the sea and a river that heads inland towards the heart of the empire. [Atlictoatl] *The port is fairly close to the merfolk territories, though merfolk visitors are still rare. [thenorm42] *The working class in the port is made up primarily of people the empire has displaced or reorganized, who often find work (or are put to work) in the imperial shipyards there. A significant portion of these dispossessed are Goblins, Orcs, and Kobolds. [Caiphon] *It's home to a massive criminal organization, the Lacertae, with ties to Black Lizard Island, that controls a lot of the smuggling and other illegal activities. Unfortunately, it's made its arrangements with the Council and isn't much interested in joining the Rebellion, though it will help out for a fee. In fact, it might interfere with arms smuggling, etc. under the principle that smuggling is their business, whether it's for profit or politics. [DannyK] *Although the next city over isn’t very far away, it takes a while to travel there overland because of a thick forest between the two. People think the forest is haunted… [Hyena_Creative] *Gnolls are also populous in the port, and are from the surrounding lands. [Elfwine]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information