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Rising Sun Eternal: Magic
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== Rolling to Learn A Ritual == If the Protagonist invests the requisite time, he or she will still need to make a roll at the end of the period to see whether the time invested paid off. The Protagonist must attempt a roll of the relevant skill - usually Occult or Magic, but occasionally other skills such as Alchemy - to learn the ritual. The Protagonist also faces a penalty based on the complexity of the ritual: *Simple: No modifier *Complex: -20% *Elaborate: -40% If the roll does not indicate a successful learning of the ritual, it means the Protagonist does not grasp the nuances required to master it. He or she can try again but will need to start from the beginning and again invest the same amount of time again before re-attempting the test. If, on the other hand, the roll indicates the Protagonist fumbles the ritual, he or she loses SAN. For Simple rituals, the Sanity loss should be modest (e.g., 1 point, 1D4, or 1D6); for Complex rituals a more substantial loss is warranted (e.g., 1D6, 1D8, or 1D10), while fumbling Elaborate rituals risks severe damage to Sanity (e.g., 1D10, 1D12, or 1D20 point loss). Once a ritual has been successfully learned, the Protagonist may attempt to perform it (see below).
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