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==Ancestry | Warforged | Seasoned (4 Advances)== '''Living Construct''' '''Built for War''' - Warforged were designed, built, and trained as tools of war. Their world knowledge off of the battlefield is limited. They do not have Common Knowledge as a core skill. '''Composite Plating''' - gains +4 Armour, considered light armor '''Doesn’t breathe''' - doesn’t eat or drink, immune to poison and disease. '''Doesn’t sleep''' - and powers can’t put them to sleep. '''Cannot heal naturally''' - using the Healing skill or casting healing on a warforged has a −2 penalty. Wounds can be removed with the Repair skill, which takes one hour per Wound per attempt and is not limited to the “Golden Hour,” or by casting repairing. '''Incapacitated''' - With a failed Vigor roll when Incapacitated, becomes automatically stabilized but inert and helpless. '''Injuries''' - on warforged can only be removed when all Wounds are “healed” with the Repair skill or the repairing power. '''Outsider''' - Warforged have the Outsider (Major) Hindrance. -2 to Persuasion rolls with non-warforged and are often treated as less than human. With a long history of being dedicated soldiers of war, warforged have difficulty blending into post-war Khorvaire. Most non-warforged strongly dislike the sight of warforged as they stand as living reminders of the horror that was the Last War. '''Steel Fists''' - Warforged may attack with their fists as natural weapons that deal Str+d4 damage.
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