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==SETTING RULES== <font size=1>[https://wiki.rpg.net/index.php/SWADE.SF.Bughunters Back to the Top]</font size></br> Savage Worlds Adventure Edition -Setting Rules (pg. 136-141) :'''''Gritty Wounds''''': Whenever a Wild Card takes a Wound, roll on the ''Injury Table'' and apply the results immediately (but roll only once per incident regardless of how many Wounds are actually caused). A hero who takes two Wounds from an attack, for example, rolls once on the Injury Table. :'''''Multiple Languages''''': as the ''Linguist'' Edge, characters start with their Native tongue at a d8 and 1/2 their Smarts die in other Languages at d6 each. The standard language of the UT Gov is English for simplisticy sake. :'''''Wound Cap''''': a wound causes a max of 4 wounds each. Also... :'''''Wealth''''' (SWADE pg. 145): as characters are in the military that provide their basic gear and 'owning' certain items is not allowed the basic Wealth die of a d6 and used for personal items like cloths or maybe a conputure (not weapons). Generally cannot have Proverty or Rich edges in the game but some origins have bonuses. :'''''Arcane Background (Psionics)''''' (SWADE pg. 37 and pg. 148): Psionics exist in this game setting but this is very rare (the result of Shuttlewarp drive expierences and the Cloning Process to make clone resist to this jump-sickness). See notes below if a character wishes to play one.
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