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==Manor House base== [[File:Super.BaseInterior.jpg]] '''Advantage''': Mentor - The base is managed by an exceptional individual. He or she might be a butler, a retired super hero, a beloved relative of one or more of the team, an incredibly advanced AI, an alien presence, or even a ghostly spirit. The GM should create an appropriate Wild Card character and use him or her to support the team in their adventures. At the start of each session, randomly choose one player character. Continue to do so each session until every player has been chosen once, then start again. That character may recite a brief tale of the mentor’s guidance or inspiration to gain Conviction that must be used on some action relevant to the anecdote. If the Conviction isn’t used by the end of the adventure, it’s lost. '''Complications''': Intruders - The headquarters is frequently invaded by creatures from other dimensions beneath the earth, the spirit world, etc. The :may sit above an old burial ground, uncharted tunnels, or portals to another world. The foes occasionally find their way in to cause trouble, steal equipment, or even attack. They may be molemen, demons, a subterranean race, beasts from an adjacent dimension, ghosts, or a rogue AI. '''Form''': Manor House '''Upgrades''': Occult Library - Masters of mystic arts can consult the rare tomes kept within this powerful library. Those allowed to access these texts add +2 to their Occult rolls.
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