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Samsara:Long term play
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===Variation: Sacrifice=== A variant advancement system would emphasis that for everything that a character learns, he must forget something else; for everything improved, something is lost. At the conclusion of a story, the player is allowed to switch his points around to reflect changes that have occurred in the character. The Farm Boy learns how to fight, but loses some of his naΓ―ve charm. This system could also be combined with the Samsara point advancement system. One could say, for example, that new or improved stats can only be paid for in half by Samsara points; the other half must come from shuffling existing abilities. This way the characters do improve, but must also sacrifice to do so. Contents [[Samsara:Main Page|Main Page]] 1.[[Samsara:Fundamentals|Fundamentals]] 2.[[Samsara:Contests|Contests]] 3.[[Samsara:Modifiers|Modifiers and the Character]] 4.[[Samsara:Attributes|Attributes]] 5.[[Samsara:Abilities|Abilities]] 6.[[Samsara:Motives|Motives]] 7.[[Samsara:Checks|Checks]] 8.[[Samsara:Character generation|Character Generation]] 9.[[Samsara:Samsara points|Samsara Points]] 10.[[Samsara:Long term play|Long Term Play]] 11.[[Samsara:Examples of play|Examples of Play]] 12.[[Samsara:Ultramundane abilities|Appendix A - Ultramundane Abilities]] 13.[[Samsara:Settings|Appendix B β Settings]]
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