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== HOUSE-RULES == *'''Updated Skills''': Tech Use [Smarts] and Think Machine Chant [Smarts] ::'''''Tech Use''''': basic understanding of how to operate (turn on, etc.) most technological devices and machines. Without can only use the most basic and easy to understand machine operation (shooting a lasgun, using a com-bead, etc.). Includes and replaces Electronic skill from SWAE. ::'''''Think Machine Chant''''': basic understanding of how to communicate (use) and activate Think Machines (computers). Also used for Electronic lock-picking or hacking a system. Includes and replaces the Hacking skill from SWAE. *'''Xeno Mistrust''': Humans and Aliens in the Known Worlds have little understanding or trust for those not of their race, and as such have problems interacting. This mean that both Humans and Xeno may not benefit from βothersβ Leadership edges and they suffer a -2 to all Persuasion checks with each other and β4 to any other skill where understanding might come into play (like Common Knowledge, Healing, Taunt, etc. Maybe Intimidate GM's call). The Edge Xeno-Empathy (Background) allows these penalties to be ignored. *'''Tech Redemption''': In the Known Worlds most people have little understanding of how the amazing technology around them works. Because of this characters suffer a -4 to all Repair, Science, Tech Use and Think Machine Chant checks when using or trying to fix or use a piece of technology (anything over Industrial Tech level) unless specified otherwise. Anyone can learn to shot a laser rifle or use a voxcaster. The edges Tech Recognition and Master Tech can cancel these penalties. Also due to their additional complexity all Void craft (from starfighters to the largest JumpGate ship) suffer an additional -2 to their Pilot and Tech Use skills without the proper edges (Void Training cancals these specific penalties). * '''Status and Wealth''': In the Empire of Man your status is an important factor and wealth is more abstract. Both are represented by dice. These rules or more extensive than those listed in the SWA rules. * '''Arcane Backgrounds''': called Occult Powers in the Fading Suns, only Psychic (using the Psionic Skills) and Theurgist (using Faith skill) are allowed in this setting. Others are possible (like Sorcery and Necromancy) but are illegal in the eyes of the Church and most citizens.
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