Editing
Savage Sands: Spoils
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Loot Recovered== : Service Revolver (4/6) | Poor Condition, Jams on 1 or 2 until successfully Repaired :: Bandolier w/ 10 Bullets : Lever Carbine (8/8+1) | Poor Condition, Jams on 1 or 2 until successfully Repaired :: Pouch w/ 6 Bullets : Warhammer : Throwing Knives (4) : Heavy Bone Maul : Leather Jacket (2) | Size 0 | Kinda smelly | Need repairs (Large gouges from Pouncefoot) : 5 Pelts & 5 Cores | Survival needed to recover, Raise = higher quality : Wealth (90) : Mad-Max Style Dune Buggies (2) :: Stats = WWII Jeep (w/ weapon mount but no attached MG)| Wounds 3/3 | Repair -2 until more familiar | Uses cores as fuel, Driving roll influences how many are used | Loud, but much faster than walking : Trailers (2) | Wounds 2/3 | 1.25 x amount of Cores used when attached
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information