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Scariks Strands40k Bionics
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== Damage to Implants == For Implants I think there is enough ability to acquire all the systems that matter. For things that usually have no real function like bionic limbs, you can invoke your defining aspect for effect to get a minor advantage if it makes sense. In addition when you get injured (take a Health consequence) you risk damage to an Implant. Minors never threaten your implants, they aren't deep or lingering wounds. A Major shuts one system down, it needs to be repaired with a Tech roll at half Cost. Severe also shuts down a system and incurs a -2 to the Tech test to fix it. Extreme forces you to test upkeep for all your implants and destroys one utterly so that you need to buy a new one.
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