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Scum: Game Fu Ingredients
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=='''Rules constraints'''== * Ten statistics. (Skills/Attributes/wounds/whatever.) I decided to take the "ten statistics" limitation, and break it down into five pairs of two, as detailed in the character generation section. * Multiple Characters per Player. Regarding multiple characters, while Scum isn't designed with the idea you control Multiple Characters at once, it ''is'' designed with the idea that over the course of a story you will end up controlling multiple characters in a game session, by virtue of high PC mortality! * Must allow for random character creation. Allow for? Hell, its ''compulsary''. * Characters with changing characteristics. Inspired by this I came up with the idea that the ten traits would all be fluid pools, depleted by use and restored through... well, just read the game rules and see.
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