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Shadows of the Tower—Luke
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==Stats== Blood 2, Heart -1, Mind 0, Spirit 1 Mortality 0, Night 2, Power -1, Wild 1 '''Transformation:''' 2-harm (ap), 2-armor while transformed. (Selected +1 armor and AP harm). When you transform, you keep your cool or declare a hunt and silver weapons ignore your armor. '''Gear:''' A duffel bag with your personal belongings, an iPhone 2 (still works like it should), got a deal locally on it, switchblade ''(2-harm hand concealable)'', 9mm Beretta ''(2-harm close loud)'' '''Territory:''' * You are widely accepted as this place’s protector (add blessing: +supported) * Your territory spans several city blocks (add blessing: +influence) * Your territory is plagued by a mystical or supernatural presence (add trouble: +haunted) * Someone more powerful wants your territory and is working to get it (add trouble: encroachment) ===Moves=== * '''Comes With The Territory:''' If you’re actively patrolling your territory at the start of the session, roll with '''''Blood'''''. On a 10+, your territory is secure and trouble is at a minimum; take +1 ongoing to hitting the streets in your territory. On a 7-9, one of your troubles surfaces (your choice), but things are mostly stable. On a miss, or if you aren’t attending to your territory, things go south and your troubles are fast and furious. * '''Bloodhound:''' When you hunt someone, roll with '''''Blood'''''. On a hit, you know exactly where to find them and can follow their scent until you do. On a 10+, take +1 forward against them. On a miss, someone unpleasant finds you first. * '''Alpha Dog:''' When you persuade an NPC in your territory, roll with '''''Blood''''' instead of Heart.
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