Editing
Shin Megami Tensei Dungeon Delvers rules
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Extra Rules== ''Open your arms to change, but don't let go of your values.'' I have a few new feats and weapons for this game. As the game continues, I will also have new Persona-specific powers you can take as well as paragon paths for Persona users. The Dungeoneering skill does not exist in this game. Instead, there is a new skill: Technology (INT). This skill is used for computers and other technological devices. New Weapon Proficiency: Shotgun +2 proficiency, 10/20 range, brutal 2 1d10 damage, load minor, 45 gold New Weapon Proficiency: Pistol +2 profiency, 15/30 range, 1d8 damage, load free, 25 gold, off-hand May be used with powers that normally require a crossbow.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information