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Skill Emporium
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== '''“I'll get him to talk”''' == This action is taken instead of working a territory. Any ganger with this skill may choose to “Work over” a captured model instead of working a territory. Roll a D6 and consult the chart: '''1''' - '''Went to far''' – Immediate make a roll for the captured model on the serious injury chart. Treat a captured result as escape. Any pther positive result is considered to be minor breaks and bruising. '''2-3''' - '''You'll get yours''' – The captured model now has hatred for the torturer. '''4-5''' - '''“I'll talk!”''' - The captured model is singing like an angel. You may apply a 1 point modifier to the scenario table when paying the captures gang. '''6''' - '''Broken''' – The captive give up his gangs hideout. You may choose to attack their base in the next battle (scenario should be appropriate). In addition the captive now suffers fear towards the torture and must make an OBW roll when ever fighting their gang. That is if he ever makes it back. '''Optional''' – For a result of 4-6 * The captives gang may choose to give him the boot from the gang. * On result 2-3 make an additional D6 roll: 1-3 you break free and escape vowing to come back (the captures gang may now play the ambush scenario against the torturer). 3-6 You pick your moment and attack. Immediately work out one round of unarmed H2H, counting the captive as frenzied. What happens after that I'll leave up to you.
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