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==Schools== Each school of Thaumaturgy is a different field of learning, and thus requires it's own Power Aspect. They also use different Affinity Abilities, which are listed with them. Each has a collection of Powers which are accessible through that school. '''General Formulas''' (Knowledge): * Augmented Movement * Blessing * Breathless (Water-breathing) * [http://voidstar.squarespace.com/home/2011/1/31/strands-of-power-preview-power-tricks.html Power Tricks] * Resistance * Sleepless '''Alchemy''' (Craft): Craft Power Item (required for all Alchemy powers). Which then allows the following Powers to be put into balms/salves/potions etc: * Barrier * Enhanced Hearing/Senses/Sight/Smell * Heal * Lifeless * Poison * Transmute Matter or Energy '''Astrology''' (Empathy): * Precognition * You can use Empathy to make Assessments about a person's supernatural nature and destiny '''Biomancy''' (Craft): Craft Power Item (required). Enabling: ? '''Dead''' (Knowledge): * Animate Dead * Astral Doorway * Astral Perception (to see ghosts and immaterial undead) * Barrier (against undead) * Repel Creature (Undead) * Sense (Undead) * Summon Creature (Undead) '''Demon Summoning''' (Deception): * Astral Perception (to see demons) * Barrier (against demons) * Repel Creature (Demons) * Sense (Demons) * Summon Creature (Demons) '''Elemental Summoning''' (Reasoning): * Astral Perception (to see elementals) * Barrier (against elements) * Repel Creature (Elementals) * Sense (Elements) * Summon Creature (Elementals) '''Enchantment''' (Knowledge): * Craft Power Item * Imbue Armour or Shield * Imbue Weapon, Sense '''Geomancy''' (Knowledge): * Blessing * Influence Thoughts * Sense '''Husbandry''' (Knowledge): * Barrier (Animals and plants) * Blessing * Influence Thoughts (Animals and plants) * Repel Creature (Animals and plants) * Summon Creature (Animals and plants) '''Spirit Beckoning''' (Reasoning): * Astral Perception (to see spirits) * Barrier (against spirits) * Blessing * Repel Creature (Spirits) * Sense (Spirits) * Summon Creature (Spirits) '''Warding and Exorcism''' (Knowledge): * Astral Perception * Barrier * Repel Creature * Sense * Summon Creature '''Weather Working''' (Willpower): * Imbue Zone Power (from the [http://www.voidstar.me/storage/resources/Campaign%20Worksheet%20-%20Eberron%20v1.2.pdf Eberron Setting Conversion]) * Precognition
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