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==Dragon-Blooded Powers== Dragon-Blooded characters tend to have Powers along the lines of an elemental theme matching their Aspect. Note that this is not a restriction on their Power choices, merely that some Powers are most thematically appropriate for someone playing a character of that Aspect. They reflect the sorts of things a Dragon-Blood of that Aspect will tend to excel at and find the most natural to develop. However, someone playing a Dragon-Blooded should feel free to take Powers from any of the Aspect lists. An Air-Aspect swordsman would be using Fire-Aspect Powers relating to martial skill. A Wood-Aspect martial artist would be using Water-Aspect Powers for unarmed combat. '''Air''' Air Aspects are the scholars and assassins of the Dragon-Blooded. Their thematic Powers include: * Astral Perception (not Touch) * Chameleon * Clairsentience * Echolocation * Enhanced Reflexes * Invisibility * Mindlink * Power Attack, Ranged (Thrown/conjured weapons) * Read Emotions * Read Thoughts * Sense * Telekinesis * Weapon Mastery (Thrown weapons) '''Earth''' Earth Aspects are the craftsmen and generals of the Dragon-Blooded. Their thematic Powers include: * Awe * Breathless * Clairsentience * Echolocation (target must be touching the earth) * Emotion Switch * Enhanced Endurance * Enhanced Strength * Imbue Armour * Imbue Zone (War effects) * Resistance * Sleepless * Transmute Matter or Energy '''Fire''' Fire Aspects are the socialites and soldiers of the Dragon-Blooded. Their thematic Powers include: * Astral Perception * Absorption * Augmented Movement * Awe * Enhanced Speed * Enhanced Reflexes * Flight * Imbue Weapon (Melee weapons) * Influence Thoughts * Power Attack, Melee * Wall-Walker * Weapon Mastery (Melee weapons) '''Water''' Water Aspects are the sailors and criminals of the Dragon-Blooded. Their thematic Powers include: * Augmented Movement * Breathless * Echolocation (target must be in water) * Environmental Protection * Imbue Armour * Imbue Weapon (Unarmed) * Insubstantial * Precognition * Sense * X-Ray Vision * Weapon Mastery (Unarmed) Water Aspects also have numerous minor powers (such as mimicking someone's handwriting) which can be emulated with [http://voidstar.squarespace.com/home/2011/1/31/strands-of-power-preview-power-tricks.html Power Tricks]. '''Wood''' Wood Aspects are the healers and rangers of the Dragon-Blooded. Their thematic Powers include: * Affliction * Blessing * Environmental Protection * Heal * Imbue Weapon (Ranged weapons) * Invisiblity (Telepathic, while playing instruments) * Mindlink (through performance) * Poison * Power Attack, Ranged (Archery and musical manifestations) * Weapon Mastery (Ranged weapons) One of the major themes of the Dragon-Blooded is teamwork, family ties and bloodlines and soldiers. Sworn Brotherhoods should take [[SoF_Exalted/New_Advantages#Five-Fold_Elemental_Wheel |Five-Fold Elemental Wheel]] which enhances their Powers when working together. As per the Power TL table, Dragon-Bloods may not take Super Powers. The only way they can access them is via Celestial Martial Arts. Their PTL is 4.
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