Editing
Stardust&AetherWinds:Main Page
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Magic & Technology= In the Stardust setting, magic IS technology. In general terms, the setting is in the middle of its Second Restoration. A period roughly equivalent to the 1700's on earth, but writ large in stellar scope. Aether ships sail the Aether winds from planet to planet, and stellar nations trade with each other. The aether ships are designed much like sailing ships, with sails of magically treated canvas to catch the Aetherial winds. Aether sails are laid out somewhat differently however on an Aether ship. The sail arrangement is radially symmetrical. Aether ships require crew to be fully effective, much as a sailing ship does, and have very similar jobs on board. The profession of rigger however is far more dangerous and demanding that it's counterpart. When the penalty of a rigger is to be lost into the vastness of space instead of merely afloat on a sea the job acquires a great deal more prestige and risk. The physics of the Stardust setting are different however. Gravity is a planar, meaning that there is a 'gravity line' which travels through the center of mass of an object. Objects above that line, fall towards the line. So an object fallen overboard of an aether ship will appear to 'bounce' from the perspective of a person standing on the deck, first down, then up, then down again. This is very disorienting, as the object in question is actually continually falling. Gravity is also constant, meaning that if gravity is felt at all, it is the same everywhere. (1 earth gravity) Due to this peculiar fact, ships carry 'air bubbles' along with them when they leave a planet's atmosphere. This air provides the crew with life support in the trips between destinations. It can go foul however if used for too long, and so frequent 'rest stops' are required, or other methods of freshening the air of long range ships, such as on board green houses or magical spells to purify the air on board. ==The Shaped== The shaped are those who have been genetically tampered with. Either while alive, or before they were born, their genes and forms were tinkered with through the use of genetech. As many possible roles as exist have at one point or another had a being crafted to fit that role. The Shaping process is very expensive, both in terms of time, labor, and resources, so not all beings are shaped. However, most beings in the galaxy can find at least one shaped individual in their family tree, and shaping tends to breed true. The many beastmen living in the galaxy are proof of that.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information