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Stars Without Number: The High and the Mighty
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== Agmundr Kjærstad (Atlictoatl) == *Warrior 3 *XP: 4500/8000 *Background: Noble *Training: Marine Officer (Skyward Steel) *Bio: After the service injury, this young scion of an impoverished family within the Clan focused his attentions on becoming the best Mech Squadron Officer in his Division. While he has not yet achieved that distinction, being assigned to the Estate's space expedition is a sign of good favor, and he seeks to prove that confidence has not been misplaced. *Description: A man on his way to being stout, Agmundr sports a well-developed beard and wild mane of shockingly red hair. He walks with a slight limp from a service injury. *Languages: English, Norwegian, Hindustani, Mandarin *Player: Atlictoatl *Class Ability: Veteran's Luck - Once during each combat the warrior can completely negate a successful attack roll against him or her. The warrior may choose to wait until after damage is rolled to use this ability. This ability does not function against environmental hazards or other non-combat dangers, and it does not apply to hits against a vehicle the warrior is piloting or riding. '''Attributes''' *Str: 10 *Dex: 07 (-1) *Con: 10 *Int: 18 (+2) *Wis: 14 (+1) *Cha: 14 (+1) '''Skills''' *Combat/Energy Weapons 0 *Combat/Gunnery 1 *Combat/Melee 1 *Culture/New Eden 0 *Exosuit 0 *Leadership 1 *Perception 0 *Persuade 1 *Tactics 2 Banked Skill Points: 1 '''Combat''' *AC: 5 (Combat Suit) / 8 (Armored Undersuit) / 10 Unarmored *HP: 18/18 *Init: -1 *MR: 10 m/round (5 hexes) in combat, 20 m/round (4 hexes) outside of combat *Primary Ranged Attack: Cutter Rifle (burst), +4 to hit, 1d12+2, 200/400' range, 3 ammo/burst, 15/15 magazine *Secondary Ranged Attack: Cutter Rifle (single shot), +2 to hit, 1d12, 200/400' range *Tertiary Ranged Attack: Grenade Launcher, +0 to hit, special damage, 150/350' range, 3/3 magazine *Quaternary Ranged Attack: Thermal Pistol, +2 to hit, 2d6 damage, 25/50' range, 5/5 magazine *Primary Melee Attack: Monoblade, +2 to hit, 2d6 damage *Secondary Melee Attack: Kinesis Wraps, +2 to hit, 1d2+3 damage *Tertiary Melee Attack: Unarmed, +2 to hit, 1d2+1 damage *Special Attack: *Saves **Physical 12 **Mental 15 **Evasion 14 **Tech 16 **Luck 13 '''Personal Equipment''' Worn Shipboard *Readied items (0/5 free): Pilot suit, Monoblade, Kinesis Wraps, Thermal Pistol, Metatool, Lazarus Patch *Stowed items (10/10 free): None Worn Exploring *Readied items (0/5 free): Pilot suit, Monoblade, Cutter Rifle w/Grenade Launcher (3 enc), Lazarus Patch *Stowed items - backpack (3/10 free): Type A power cells x6, Glowbugs x6, Binoculars, Lazarus Patch, Metatool, Spy Eye (2 enc) Other Owned *Armor: Armored Undersuit (AC 7, Enc 0) === Mecha === '''Tyr's Wrath''' *Power: 1/11 free *Mass: 0/6 free *Cost: 228,000 *Armor: 12/12 (against non-gunnery weapons) *AC: 2 *Speed: 4 (40 m/round outside of combat, 20m/round in combat) or 20 hexes / 10 hexes *HP: 30/30 *Mech Weapon: Anti-Vehicle Laser +4 to hit, 3d8+2, 500/1k range, AP 10 *Mech Weapon: Rocket Launcher +4 to hit, 3d10+2, 2k/4k range, AP 5, Ammo. *Side Weapon: Monoblade +2 to hit, 2d6+2 *Mech Fitting: Ammunition Cells *Mech Fitting: Polyspectral Sensors === Henchman === Start with no henchmen
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