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==Edge Points (EP’s)== In a fight, you have something called Edge Points (EP’s). These are gained and spent throughout a fight. They represent the overall advantage a fighter has in the fight. They represent conserved strength, force of will, situational advantage, canny perception, and untapped reserves. At the end of a fight, all EP’s are lost. They are gained as follows: * A fighter gains their Intelligence in EP’s at the beginning of the first round of a fight, and ½ their Intelligence (round up) at the beginning of each subsequent round. * Successfully applying your Block to an attack gives 1 EP. * Once a round, a fighter may at any time spend a point of willpower for 1 EP. * Concentration (see below). * Any unspent action die showing a number equal to or lower than the fighter’s Perception attribute may be expended for 1 EP at any time. They may be spent for the following: * 2 EP - Before action dice are rolled for the round, you may spend EP’s for 1 extra die per 2 EP’s spent. * 1 EP – Add a die to damage dice rolled for a maneuver. Note: These dice are added AFTER soak is applied, so they may be added to the minimum 1 die. * 1 EP – After damage dice are rolled against you, you may spend 1 EP to roll two dice of Dodge (TN:6). Each success reduces damage by one point. If all damage is dodged, then the attack missed. * 1 EP – Add +2 to the speed of a maneuver. * 1 EP – A Fighter may reduce the number of damage dice being rolled against them at a cost of 1 EP per die BEFORE the roll is made. Note: If this results in no dice, it is considered to have no successes, thus making it a miss.
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