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===Exaviar's World=== ''Classification: Hive/Forge''<br> ''Date of Founding: Unknown''<br> ''Population: Unknown''<br> ''Resources: Depleted metal deposits, ruined agricultural system''<br> ''Facilities: Capital-grade shipyard'' When Subsector Viaticus, the ''Viaticus Demense'', was settled, Exaviar's World was a beautiful world, well able to support human life with a minimum of adjustment, and was thus selected as the subsector capital. The rich ore deposits beneath, however, led it being used not as an agricultural world but as the setting for a vast shipyard and port. Required by the terms of their Warrant of Trade to develop a shipyard that would be able to deliver a battleship every century to the Imperial Navy, the first Warrant-Holder chose to sacrifice the farmlands to the greater need. Now, after delivering over half a dozen battleships, Exaviar's world is no longer beautiful to the human eye. The poisonous atmosphere prevents the residents from leaving massive enclosed Hives and Forge Cities, and the beautiful deep-blue seas have become oceans of lifeless sludge. The trees and grasses are long gone - instead, forests of unusable scraps and twisted shards of junk litter the landscape. Encircling a large part of the globe is the massive cannibalistic shipyard that has devoured its mother-world to birth ship after ship of the line. The decline of House Viaticus has struck this world the hardest - possessing the shipyards, but lacking the flowing income from the rest of the subsector and the efforts of the Dynasty, Exaviar's World is still required to produce its battleship-sized tithe. The lack of any local food production means that the planet requires food from elsewhere, and the closest source, Orgicus, is plagued by pirates and often is not able to fulfill the needs of the hungry. Just as the decline of the founding family has struck Exaviar's World the hardest, so has it the most to gain from a revived House Viaticus. A strong leader might very well save this world from Administratum penalties, and a family that is able to eliminate the pirates and resource shortages could revive this world's hopes. It is unlikely, however, that the planet will ever truly recover from its frenzy of construction. ====Drustilla==== ''Classification: Hive''<br> ''Date of Founding: Unknown''<br> ''Population: Unknown''<br> ''Resources: none''<br> ''Facilities: none'' The larger of Exaviar's World's two moons, Drustilla's only feature is a polluted ruin of a massive hive-city. Depopulated by centuries of disease, famine and mechanical disasters, it is now only home to a large number of twisted mutants; degenerate beings that may have once been human, but are no longer whole in mind or body. Living in semi-cannibalistic savagery in parts of the underhive that can still sustain life (however wretched), they pose a threat to any fool-hardy enough to seek to explore or restore what was once a thriving metropolis. ====Silva==== ''Classification: Penal''<br> ''Date of Founding: Unknown''<br> ''Population: Unknown''<br> ''Resources: agricultural (self-sufficiency)''<br> ''Facilities: Prison complex'' The smaller satellite of Exaviar's World, Silva was originally a prison moon - a place for Exaviar's World and Drustilla to deposit the criminal or the inconvenient. Here they labored to create simple goods for the citizens of the system, grew some specialized food-crops and extracting the meager ore deposits on this small celestial body. Soon after the disappearance of the ''Aetherius Aeternus'' and the rapid decline of House Viaticus, the prisoners revolted and seized control of the moon. While there is little food production, it is sufficient to keep a small population of feudalistic lords (descendents of the original revolters and the surviving guards) alive, served by the work of servitor-serfs. Exaviar's World has mostly ignored the situation on Silva - attempting an invasion would perhaps be too costly, and for no gain.
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