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==Other Rules== Rule 300 and beyond have been created during the game and were not present in the original ruleset Rule 305 (Mutable) Each player loses one point when proposing a rule. Each player gains five points if a rule proposed by that player passes. If a player's score falls below ten points, that player's score is set to ten points. Rule 307 (Mutable) Upon joining the game, new players become ducks and gain one egg. Players may become ducks or cease to be ducks at any time by announcing their intention to do so in the thread. Only ducks may gain eggs, but players who cease to be ducks keep their eggs. At the time that this rule is enacted, all players become ducks and gain one egg. Rule 308 (Mutable) Whether any player is a duck, and the number of eggs that a player has are part of the gamestate. Rule 311 (Mutable) If a player posts the bolded statement "Egg, Hatch!" in the game thread, and that player has at least 20 points and 1 egg, the player loses 10 points and 1 egg. The player also gains possession of a Small Duck. Rule 313 (Mutable) Players may become Absent by declaring themselves to be so in this thread. If a player is Absent, no changes to properties of that player, including their score, may be made. If an Absent player posts to this thread, that player ceases to be absent. If an Absent player fails to post in this thread for a period of two weeks, or a non-absent player fails to post in this thread for a period of one week, they cease to be a player. Rule 314 (Mutable) Eggs may be transfered between players providing both players consent. Rule 315 (Mutable) If a player posts the bolded statement "Frying Tonight!" in the game thread, and that player has at least 2 eggs, the player loses 2 eggs. The player also gains possession of an omelette . Rule 316 (Mutable) The number of small ducks and omelettes a player posesses is part of the gamestate. Rule 319 (Mutable) If a quantity is introduced as a part of the gamestate but no value is assigned to that quantity, it shall have a value of zero assigned to it. Rule 321 (Mutable) If an element of the game is added as part of the gamestate within a rule, and there is no way to determine the value of that element, the element has a value of zero or none, or no in each case where it is undefined. If none of these values makes sense for the element, that element is not a part of the gamestate for any case of that element, including those where it is defined, until such a time as a starting condition can be determined. Rule 323 (Mutable) Any item, entity, title, effect or other aspect of the game state must originate within the game state itself. If a mechanism does not exist within the game state for the creation of said aspect, it is not created within the game state Rule 329 (Mutable) Absent players are not eligible to vote. Rule 324 (Mutable) If a numerical value is a part of the game state, and that value refers to any item, entity, title, effect or other aspect of the game, that value will refer only to those aspects which exist within the game state. Rule 332 (Mutable) Whether a proposal has passed or failed, as recorded in the game thread, shall be a part of the game state. This rule shall apply retroactively. [[TangeNomic III/Rule 325|Rule 325]] (Mutable) Items are possessions of a player awarded by rules or successful proposals. The possession of an item by a player is part of the gamestate. The quantity of each type of item possessed by a player is part of the gamestate. Items are not transferable between players unless explicitly stated as such in the rules. Items are not transferable between type unless explicitly stated so in the rules. Unless otherwise stated, when a new item is introduced all players have zero instances of that item. Rule 328 (Mutable) If any item or other aspect of the game is traded between players or any other entities, details of the trade must be posted to the game thread. Rule 336 (Mutable) Players may announce that he/she is a ninja or a pirate to become said entity. Players may not be both, but are not required to become either.
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