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Texas: Playing Poker
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=The Stakes are Set...= As we described in the previous chapter, every participant in the conflict should be going into a conflict aware of what the stakes are. The GM is the ultimate arbiter. In two-man conflicts, win/lose is easy enough to determine - when you're out of chips, you lose and the other guy wins. In multiplayer conflicts it works a little differently; if you're out of chips you suffer the lose condition. If everyone except you and your allies are out of chips, then you and your team gain the win condition. This means that a Conflict can actually come to an end while there's more than one man at the table - so long as they all share the same win condition.
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