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==Birigita (Riga) Arnisdotter== ''of the Blackwing Clan'' '''Careers:''' Barbarian 2, Hunter 2, Thief 0, Serving Wench 0 '''Attributes:''' Strength 2, Agility 2, Mind 0, Appeal 0 '''Combat Abilities:''' Brawl 1, Melee 1, Ranged 1, Defense 1 '''Equipment:''' Hunting Bow (d6), Hatchet (d6?), Big Knife (d3), and a pair of not-so-big knives (d3), Sword (d6), Round Shield (1), Boots (1), Leather Helm (1), Leather Jerkin (1), Heavy Cloak, Climbing Gear '''Lifeblood:''' 12 '''Hero Points:''' 5,4,3 '''Armour Protection:''' 4 Max (variable depending on whether expecting combat 4AP, wenching 0AP, or burgling 2AP) '''Boons''' * Fearless ''(Your character has no fear. Magical fear doesn't even affect her.)'' * Uncanny Tracker ''(Your character’s amazing natural skill at tracking gains her an extra die for tracking and related rolls.)'' '''Flaws''' * Distrust of Sorcery ''(You will not knowingly use sorcerous powers or items. When dealing with Wizards, Priests and Alchemists, roll an extra die.)'' Birigita Arnisdotter, or Riga to those that know her, grew up in the central High Mountains on the northern continent, northeast of Hogar, and northwest of the Great Forest. She was born into the Blackwing clan, in which she was an enthusiastic member as long as they expected nothing more from her than hunting for food and raiding other clans for vengeance or profit. Once the elders in her clan started hinting of obligations to have children, she discovered a greater enthusiasm for going out on her own and seeing the great cities that the merchants kept blathering about as the source of the few pieces of gold and silver baubles that they sold to the High Mountain tribes. So she left, or perhaps fled, the Blackwing Clan and reached Hogar, the least of the great Free Cities. It was there that she learned two of the great lessons of civilization: nothing comes easily to those without sufficient silver and gold, and foreigners must be on guard against the folk of the cities who would take it from them through violence or lies. Having little more than her clothing and weapons, she tried her hand at burglary and ran afoul of the Hogarian Thieves' Guild. They helped her realize that she needed a better methodology for gathering information on her targets than simply breaking in to see what would happen, but she balked at the cut they wanted from her earnings and the limits that they placed on her activities. Once again, Riga left. This time, she went to war-torn and recently-conquered Albena, which she thought would be more suited to her inclinations. After entering the city, she spent time learning the layout of the city. Eventually, she obtained a position as a serving wench at an inn of ill-repute after dealing with a drunk and violent customer. Now, she spends her days and evenings working as a serving wench at the inn, listening for information about the city and its inhabitants as she determines where she should next attempt to burgle. At this early stage in her life, Riga is an adrenaline junkie with poor impulse control that is slowly learning the value of planning. She is also coming to terms with the idea that the skills from her youth in the clan do not necessarily translate well to city life, and she is attempting to learn the appropriate ways to survive in the city in order to obtain all the pretty jewels she desires. She desires a LOT of pretty jewels. <blockquote>''“Look, she had some natural talent, but she just didn't work out, ok? There she was, a High Mountain savage with mud and blood still matting her curly black hair and a mentality that simply would not accept the idea that there were things she should not, or could not, do. She had issues with the entire concept of the guild and paying for membership, much less the idea that people that were paying us for protection shouldn't be robbed. I eventually got through to her that she should seek her fortune in the Nohar-loved mess that is conquered Albena. I'm pretty sure the guild heads were all executed by the Radu, but, if not, she's their problem now, not ours. I still have a subordinate in the hospice who was more eager than skilled in trying to dissuade her from a course of action.”'' — '''Kjartan Klasson''', Hogar Thieves' Guild Representative</blockquote> <blockquote>''“Yeah, I remember a tribal girl like that. I was in... The gilded lily? I forget. Anyway, there was the serving wench... Name started with an "I"... Inisa? Inga? Whatever. She was a lovely Sikkarian tribal and always played hard to get. I was grabbing a piece of what I paid for when that tall savage gets upset, and tells me to let her go. Yeah, she was big and muscled, but I fought against the Radunians, so I ain't exactly a pushover and would've taken her, but she sucker-punched me while I was still having a drink, and then twisted my arm until it broke. Now Hrodric, a guy from my old company, said they hired her as a server, but I never went back for revenge, no matter how much she deserved it. The girls in the Sunrise House are much nicer, anyway.”'' — '''Lothar Becker''', former mercenary, full-time alcoholic, Albena</blockquote> <blockquote>''“Riga? Takes the wage of a serving girl, doesn't skim off her tips, and doesn't complain about being a server or twisting a few limbs to keep the the problem customers in line. One of the best hires I ever made, even if she isn't one that draws in the crowds.”'' — '''Dorric Vaclav''', Proprietor, Albena</blockquote>
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