Editing
The Dustwalkers
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Setting== It's 1164 Burn's Sleep, the 106th year of the Malazan Empire. Empress Laseen is engaged in a flurry of expansion, first Genabackis, and now a new destination. The 10th Army has been tasked with an expedition to the continent of Jacuruku. To seek allies, or else conquer a beachhead if no one proves willing, for the glory of the Empire. Unbeknownst to the marines and soldiers of the 10th, half a world away rebellion is stirring in Seven Cities and a new threat is emerging in central Genabackis. The PCs are all marines attached to the advance elements of the 10th Army. Their transports and escorts were attacked just off the north-west coast of Jacuruku, forcing some of them to land. Now they must survive long enough for reinforcements or rescue to arrive. Meanwhile, forces within the country they have just landed in seek to destroy the invaders, or else use the opportunity they create.<br> [[File:Malazan_world.jpg|600px|center]] ===Rules=== We're using FATE 3.0 as per '''Legends of Anglerre''', but with some [[Malazan_FATE | '''important modifications''']]. We'll also be using Scopes as per '''Diaspora''', they are: Personal, Training, Equipment, Campaign. Maximum of one FP/Aspect invoked per Scope. Look for the self-Compel opportunities, because once we start Compels are the only source of FPs. There will be no Refresh, everyone starts with 5 (five). As a general rule, if you're "roleplaying" of your character is in accordance with Compel-points of your Aspect, take the FP. Campaign Aspects: *''Strangers in a Strange Land'' - the Malazans are not from Jacuruku and it shows. **Invoke: Doing the unexpected, Moranth munitions **Compel: Distrust and betrayal from the natives, drawing unwanted attention *''Malazan Marines are Ready for Anything'' - you are all marines; first in, strike fast, strike hard. Some of you still remember the tenets of Dassem Ultor - do what is right. **Invoke: Hastily cobbled-together plans, ambushes, feints and surprise attacks, standing up to the unjust. **Compel: Blatantly look like soldiers, hard-bitten edge that makes civilians uneasy, doing the right thing.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information