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The Islands In the Wind Rules
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==Stats== There are six stats: Brawn Agility Wits Learning Willpower Luck Human Average is 0. You can pick 1 stat to have at 5; besides that, you have 5 points to distribute among the other stats. Note that Luck is mostly only used as a meta-stat, granting rerolls. Dice used in this system are 1d10 or 2d10; opposed rolls are 2d10+Assorted modifiers from relevant stats. This is a Hit Point system, for better or for worse. On paper, characters start with 10+Brawn+Will+Luck HP; in actual practice, everyone will have vastly more due to your initial power-ups. Here's how it breaks down: You pick one of your choice of two stats for Attack, Defense, and Damage. Here's the choices: Physical: Attack: Brawn or Agility. Defense: Brawn or Agility. Damage: Brawn or Agility. Weapon: Attack: Agility or Wits. Defense: Agility or Wits. Damage: Brawn or Agility. Aura: Attack: Agility or Will. Defense: Agility or Wit. Damage: Brawn or Will. Meditation: Attack: Wit or Will. Defense: Wit or Will. Damage: Wit or Will. Magic: Attack: Wit or Learning. Defense: Wit or Learning. Damage: Wit or Will. On a related note, Initiative is tied to Wit or Agility.
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